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2026-07-09 08:33:57 +08:00
package block
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/block/model"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/particle"
"github.com/df-mc/dragonfly/server/world/sound"
"math/rand/v2"
"time"
)
// Composter is a block that can turn biological matter in to compost which can then produce bone meal. It is also the
// work station for a farming villager.
type Composter struct {
bass
transparent
sourceWaterDisplacer
// Level is the level of compost inside the composter. At level 8 it can be collected in the form of bone meal.
Level int
}
// InsertItem ...
func (c Composter) InsertItem(h Hopper, pos cube.Pos, tx *world.Tx) bool {
if c.Level >= 7 || h.Facing != cube.FaceDown {
return false
}
for sourceSlot, sourceStack := range h.inventory.Slots() {
if sourceStack.Empty() {
continue
}
if c.fill(sourceStack, pos, tx) {
_ = h.inventory.SetItem(sourceSlot, sourceStack.Grow(-1))
return true
}
}
return false
}
// ExtractItem ...
func (c Composter) ExtractItem(h Hopper, pos cube.Pos, tx *world.Tx) bool {
if c.Level == 8 {
_, err := h.inventory.AddItem(item.NewStack(item.BoneMeal{}, 1))
if err != nil {
// The hopper is full.
return false
}
c.Level = 0
tx.SetBlock(pos, c, nil)
tx.PlaySound(pos.Vec3(), sound.ComposterEmpty{})
return true
}
return false
}
// Model ...
func (c Composter) Model() world.BlockModel {
return model.Composter{Level: c.Level}
}
// FuelInfo ...
func (c Composter) FuelInfo() item.FuelInfo {
return newFuelInfo(time.Second * 15)
}
// FlammabilityInfo ...
func (c Composter) FlammabilityInfo() FlammabilityInfo {
return newFlammabilityInfo(5, 20, true)
}
// SideClosed ...
func (c Composter) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
return false
}
// BreakInfo ...
func (c Composter) BreakInfo() BreakInfo {
return newBreakInfo(0.6, alwaysHarvestable, axeEffective, oneOf(c)).withBreakHandler(func(pos cube.Pos, tx *world.Tx, u item.User) {
if c.Level == 8 {
dropItem(tx, item.NewStack(item.BoneMeal{}, 1), pos.Side(cube.FaceUp).Vec3Middle())
}
})
}
// Activate ...
func (c Composter) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, ctx *item.UseContext) bool {
if c.Level >= 7 {
if c.Level == 8 {
c.Level = 0
tx.SetBlock(pos, c, nil)
dropItem(tx, item.NewStack(item.BoneMeal{}, 1), pos.Side(cube.FaceUp).Vec3Middle())
tx.PlaySound(pos.Vec3(), sound.ComposterEmpty{})
}
return false
}
it, _ := u.HeldItems()
if c.fill(it, pos, tx) {
ctx.SubtractFromCount(1)
return true
}
return false
}
// Fill fills up the composter.
func (c Composter) fill(it item.Stack, pos cube.Pos, tx *world.Tx) bool {
compostable, ok := it.Item().(item.Compostable)
if !ok {
return false
}
tx.AddParticle(pos.Vec3(), particle.BoneMeal{})
if rand.Float64() > compostable.CompostChance() {
tx.PlaySound(pos.Vec3(), sound.ComposterFill{})
return true
}
c.Level++
tx.SetBlock(pos, c, nil)
tx.PlaySound(pos.Vec3(), sound.ComposterFillLayer{})
if c.Level == 7 {
tx.ScheduleBlockUpdate(pos, c, time.Second)
}
return true
}
// ScheduledTick ...
func (c Composter) ScheduledTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) {
if c.Level == 7 {
c.Level = 8
tx.SetBlock(pos, c, nil)
tx.PlaySound(pos.Vec3(), sound.ComposterReady{})
}
}
// EncodeItem ...
func (c Composter) EncodeItem() (name string, meta int16) {
return "minecraft:composter", 0
}
// EncodeBlock ...
func (c Composter) EncodeBlock() (string, map[string]any) {
return "minecraft:composter", map[string]any{"composter_fill_level": int32(c.Level)}
}
// allComposters ...
func allComposters() (all []world.Block) {
for i := 0; i < 9; i++ {
all = append(all, Composter{Level: i})
}
return
}