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2026-07-09 08:33:57 +08:00
package block
import (
"image/color"
"math/rand/v2"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/particle"
"github.com/go-gl/mathgl/mgl64"
)
var redstoneOreParticleColour = color.RGBA{R: 255, A: 255}
// RedstoneOre is an ore block that lights up when disturbed.
type RedstoneOre struct {
solid
bassDrum
// Type is the type of redstone ore.
Type OreType
// Lit is whether the redstone ore is glowing.
Lit bool
}
// Activate lights the redstone ore unless the user is sneaking.
// It returns false so the held item may still be used.
func (r RedstoneOre) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
if sneaking, ok := u.(interface{ Sneaking() bool }); ok && sneaking.Sneaking() {
return false
}
r.light(pos, tx)
return false
}
// Punch lights the redstone ore when mining starts.
func (r RedstoneOre) Punch(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User) {
r.light(pos, tx)
}
// EntityStepOn lights the redstone ore when a non-sneaking entity steps on it.
func (r RedstoneOre) EntityStepOn(pos cube.Pos, tx *world.Tx, e world.Entity) {
if sneaking, ok := e.(interface{ Sneaking() bool }); ok && sneaking.Sneaking() {
return
}
r.light(pos, tx)
}
// RandomTick turns lit redstone ore off again.
func (r RedstoneOre) RandomTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) {
r.fade(pos, tx)
}
// light emits particles and switches the ore to its lit state if it is not already lit.
func (r RedstoneOre) light(pos cube.Pos, tx *world.Tx) {
r.emitParticles(pos, tx)
if r.Lit {
return
}
r.Lit = true
tx.SetBlock(pos, r, nil)
}
// emitParticles emits the red particles produced when redstone ore is disturbed.
func (RedstoneOre) emitParticles(pos cube.Pos, tx *world.Tx) {
for range 5 {
tx.AddParticle(pos.Vec3().Add(redstoneOreParticleOffset()), particle.Dust{Colour: redstoneOreParticleColour})
}
}
// redstoneOreParticleOffset returns a random offset on or just outside one face of the block.
func redstoneOreParticleOffset() mgl64.Vec3 {
offset := mgl64.Vec3{rand.Float64(), rand.Float64(), rand.Float64()}
const edge = 0.05
switch rand.IntN(6) {
case 0:
offset[0] = -edge
case 1:
offset[0] = 1 + edge
case 2:
offset[1] = -edge
case 3:
offset[1] = 1 + edge
case 4:
offset[2] = -edge
case 5:
offset[2] = 1 + edge
}
return offset
}
// fade returns lit redstone ore to its unlit state.
func (r RedstoneOre) fade(pos cube.Pos, tx *world.Tx) {
if !r.Lit {
return
}
r.Lit = false
tx.SetBlock(pos, r, nil)
}
// LightEmissionLevel ...
func (r RedstoneOre) LightEmissionLevel() uint8 {
if r.Lit {
return 9
}
return 0
}
// BreakInfo ...
func (r RedstoneOre) BreakInfo() BreakInfo {
return newBreakInfo(r.Type.Hardness(), func(t item.Tool) bool {
return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierIron.HarvestLevel
}, pickaxeEffective, discreteDrops(RedstoneWire{}, RedstoneOre{Type: r.Type}, 4, 5, 8)).withXPDropRange(1, 5).withBlastResistance(15)
}
// SmeltInfo ...
func (RedstoneOre) SmeltInfo() item.SmeltInfo {
return newOreSmeltInfo(item.NewStack(RedstoneWire{}, 1), 0.7)
}
// EncodeItem ...
func (r RedstoneOre) EncodeItem() (name string, meta int16) {
return "minecraft:" + r.Type.Prefix() + "redstone_ore", 0
}
// EncodeBlock ...
func (r RedstoneOre) EncodeBlock() (string, map[string]any) {
lit := ""
if r.Lit {
lit = "lit_"
}
return "minecraft:" + lit + r.Type.Prefix() + "redstone_ore", nil
}