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2026-07-09 08:33:57 +08:00
package packbuilder
import (
"encoding/json"
"fmt"
"image"
"image/png"
"os"
"path/filepath"
"strings"
_ "unsafe" // Imported for compiler directives.
"github.com/df-mc/dragonfly/server/world"
)
// buildBlocks builds all the block-related files for the resource pack. This includes textures, geometries, language
// entries and terrain texture atlas.
func buildBlocks(reg world.BlockRegistry, dir string) (count int, lang []string) {
if err := os.MkdirAll(filepath.Join(dir, "models/blocks"), os.ModePerm); err != nil {
panic(err)
}
if err := os.MkdirAll(filepath.Join(dir, "textures/blocks"), os.ModePerm); err != nil {
panic(err)
}
textureData := make(map[string]any)
for identifier, blk := range reg.CustomBlocks() {
b, ok := blk.(world.CustomBlockBuildable)
if !ok {
continue
}
name := strings.Split(identifier, ":")[1]
lang = append(lang, fmt.Sprintf("tile.%s.name=%s", identifier, b.Name()))
for name, texture := range b.Textures() {
textureData[name] = map[string]string{"textures": "textures/blocks/" + name}
buildBlockTexture(dir, name, texture)
}
if b.Geometry() != nil {
if err := os.WriteFile(filepath.Join(dir, "models/blocks", fmt.Sprintf("%s.geo.json", name)), b.Geometry(), 0666); err != nil {
panic(err)
}
}
count++
}
buildBlockAtlas(dir, map[string]any{
"resource_pack_name": "vanilla",
"texture_name": "atlas.terrain",
"padding": 8,
"num_mip_levels": 4,
"texture_data": textureData,
})
return
}
// buildBlockTexture creates a PNG file for the block from the provided image and name and writes it to the pack.
func buildBlockTexture(dir, name string, img image.Image) {
texture, err := os.Create(filepath.Join(dir, fmt.Sprintf("textures/blocks/%s.png", name)))
if err != nil {
panic(err)
}
if err := png.Encode(texture, img); err != nil {
_ = texture.Close()
panic(err)
}
if err := texture.Close(); err != nil {
panic(err)
}
}
// buildBlockAtlas creates the identifier to texture mapping and writes it to the pack.
func buildBlockAtlas(dir string, atlas map[string]any) {
b, err := json.Marshal(atlas)
if err != nil {
panic(err)
}
if err := os.WriteFile(filepath.Join(dir, "textures/terrain_texture.json"), b, 0666); err != nil {
panic(err)
}
}