Files

38 lines
1.1 KiB
Go
Raw Permalink Normal View History

2026-07-09 08:33:57 +08:00
package item
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/sound"
"github.com/go-gl/mathgl/mgl64"
"math/rand/v2"
"time"
)
// FireCharge is an item that can be used to place fire when used on a block, or shot from a dispenser to create a small
// fireball.
type FireCharge struct{}
// EncodeItem ...
func (f FireCharge) EncodeItem() (name string, meta int16) {
return "minecraft:fire_charge", 0
}
// UseOnBlock ...
func (f FireCharge) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user User, ctx *UseContext) bool {
if l, ok := tx.Block(pos).(ignitable); ok && l.Ignite(pos, tx, user) {
ctx.SubtractFromCount(1)
tx.PlaySound(pos.Vec3Centre(), sound.FireCharge{})
return true
} else if s := pos.Side(face); tx.Block(s) == air() {
ctx.SubtractFromCount(1)
tx.PlaySound(s.Vec3Centre(), sound.FireCharge{})
flame := fire()
tx.SetBlock(s, flame, nil)
tx.ScheduleBlockUpdate(s, flame, time.Duration(30+rand.IntN(10))*time.Second/20)
return true
}
return false
}