116 lines
2.9 KiB
Go
116 lines
2.9 KiB
Go
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package item
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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"time"
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)
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// Hoe is a tool generally used to till dirt and grass blocks into farmland blocks for planting crops.
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// Additionally, a Hoe can be used to break certain types of blocks such as Crimson and Hay Blocks.
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type Hoe struct {
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Tier ToolTier
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}
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// UseOnBlock will turn a dirt or grass block into a farmland if the necessary properties are met.
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func (h Hoe) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, _ User, ctx *UseContext) bool {
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if b, ok := tx.Block(pos).(tillable); ok {
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if res, ok := b.Till(); ok {
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if face == cube.FaceDown {
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// Tilled land isn't created when the bottom face is clicked.
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return false
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}
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if tx.Block(pos.Side(cube.FaceUp)) != air() {
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// Tilled land can only be created if air is above the grass block.
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return false
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}
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tx.SetBlock(pos, res, nil)
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tx.PlaySound(pos.Vec3(), sound.ItemUseOn{Block: res})
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ctx.DamageItem(1)
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return true
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}
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}
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return false
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}
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// tillable represents a block that can be tilled by using a hoe on it.
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type tillable interface {
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// Till returns a block that results from tilling it. If tilling it does not have a result, the bool returned
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// is false.
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Till() (world.Block, bool)
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}
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// MaxCount ...
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func (h Hoe) MaxCount() int {
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return 1
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}
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// AttackDamage ...
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func (h Hoe) AttackDamage() float64 {
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return h.Tier.BaseAttackDamage + 1
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}
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// ToolType ...
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func (h Hoe) ToolType() ToolType {
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return TypeHoe
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}
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// HarvestLevel returns the level that this hoe is able to harvest. If a block has a harvest level above
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// this one, this hoe won't be able to harvest it.
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func (h Hoe) HarvestLevel() int {
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return h.Tier.HarvestLevel
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}
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// BaseMiningEfficiency ...
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func (h Hoe) BaseMiningEfficiency(world.Block) float64 {
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return h.Tier.BaseMiningEfficiency
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}
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// EnchantmentValue ...
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func (h Hoe) EnchantmentValue() int {
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return h.Tier.EnchantmentValue
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}
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// DurabilityInfo ...
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func (h Hoe) DurabilityInfo() DurabilityInfo {
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return DurabilityInfo{
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MaxDurability: h.Tier.Durability,
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BrokenItem: simpleItem(Stack{}),
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AttackDurability: 2,
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BreakDurability: 1,
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}
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}
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// SmeltInfo ...
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func (h Hoe) SmeltInfo() SmeltInfo {
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switch h.Tier {
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case ToolTierIron:
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return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1)
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case ToolTierGold:
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return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1)
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case ToolTierCopper:
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return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1)
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}
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return SmeltInfo{}
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}
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// FuelInfo ...
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func (h Hoe) FuelInfo() FuelInfo {
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if h.Tier == ToolTierWood {
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return newFuelInfo(time.Second * 10)
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}
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return FuelInfo{}
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}
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// RepairableBy ...
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func (h Hoe) RepairableBy(i Stack) bool {
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return toolTierRepairable(h.Tier)(i)
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}
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// EncodeItem ...
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func (h Hoe) EncodeItem() (name string, meta int16) {
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return "minecraft:" + h.Tier.Name + "_hoe", 0
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}
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