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2026-07-09 08:33:57 +08:00
package item
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/item/potion"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/sound"
"math"
)
// SplashPotion is an item that grants effects when thrown.
type SplashPotion struct {
// Type is the type of splash potion.
Type potion.Potion
}
// MaxCount ...
func (s SplashPotion) MaxCount() int {
return 1
}
// Use ...
func (s SplashPotion) Use(tx *world.Tx, user User, ctx *UseContext) bool {
create := tx.World().EntityRegistry().Config().SplashPotion
opts := world.EntitySpawnOpts{Position: eyePosition(user), Velocity: throwableOffset(user.Rotation()).Vec3().Mul(0.5)}
tx.AddEntity(create(opts, s.Type, user))
tx.PlaySound(user.Position(), sound.ItemThrow{})
ctx.SubtractFromCount(1)
return true
}
// throwableOffset adds an upwards offset pitch to a throwable entity.
// In vanilla, items such as Splash Potions, Lingering Potions, and
// Bottle o' Enchanting are thrown at a higher angle than where the
// player is looking at.
// The added offset is an ellipse-like shape based on what the input pitch is.
func throwableOffset(r cube.Rotation) cube.Rotation {
r[1] = max(min(r[1], 89.9), -89.9)
r[1] -= math.Sqrt(89.9*89.9-r[1]*r[1]) * (26.5 / 89.9)
r[1] = max(min(r[1], 89.9), -89.9)
return r
}
// EncodeItem ...
func (s SplashPotion) EncodeItem() (name string, meta int16) {
return "minecraft:splash_potion", int16(s.Type.Uint8())
}