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2026-07-09 08:33:57 +08:00
package biome
import "image/color"
// SoulSandValley ...
type SoulSandValley struct{}
// Temperature ...
func (SoulSandValley) Temperature() float64 {
return 2
}
// Rainfall ...
func (SoulSandValley) Rainfall() float64 {
return 0
}
// Depth ...
func (SoulSandValley) Depth() float64 {
return 0.1
}
// Scale ...
func (SoulSandValley) Scale() float64 {
return 0.2
}
// WaterColour ...
func (SoulSandValley) WaterColour() color.RGBA {
return color.RGBA{R: 0x90, G: 0x59, B: 0x57, A: 0xa5}
}
// Tags ...
func (SoulSandValley) Tags() []string {
return []string{"nether", "soulsand_valley", "spawn_ghast", "spawn_endermen", "spawns_warm_variant_farm_animals"}
}
// String ...
func (SoulSandValley) String() string {
return "soulsand_valley"
}
// EncodeBiome ...
func (SoulSandValley) EncodeBiome() int {
return 178
}