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2026-07-09 08:33:57 +08:00
package biome
import "image/color"
// WindsweptForest ...
type WindsweptForest struct{}
// Temperature ...
func (WindsweptForest) Temperature() float64 {
return 0.2
}
// Rainfall ...
func (WindsweptForest) Rainfall() float64 {
return 0.3
}
// Depth ...
func (WindsweptForest) Depth() float64 {
return 1
}
// Scale ...
func (WindsweptForest) Scale() float64 {
return 0.5
}
// WaterColour ...
func (WindsweptForest) WaterColour() color.RGBA {
return color.RGBA{R: 0x0e, G: 0x63, B: 0xab, A: 0xa5}
}
// Tags ...
func (WindsweptForest) Tags() []string {
return []string{"animal", "extreme_hills", "forest", "monster", "mountain", "overworld", "spawns_cold_variant_farm_animals"}
}
// String ...
func (WindsweptForest) String() string {
return "extreme_hills_plus_trees"
}
// EncodeBiome ...
func (WindsweptForest) EncodeBiome() int {
return 34
}