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2026-07-09 08:33:57 +08:00
package chunk
import (
"bytes"
"encoding/binary"
"fmt"
"github.com/df-mc/worldupgrader/blockupgrader"
"github.com/sandertv/gophertunnel/minecraft/nbt"
"github.com/sandertv/gophertunnel/minecraft/protocol"
)
type (
// Encoding is an encoding type used for Chunk encoding. Implementations of this interface are DiskEncoding and
// NetworkEncoding, which can be used to encode a Chunk to an intermediate disk or network representation respectively.
Encoding interface {
encodePalette(buf *bytes.Buffer, p *Palette, e paletteEncoding)
decodePalette(buf *bytes.Buffer, blockSize paletteSize, e paletteEncoding) (*Palette, error)
network() byte
}
// paletteEncoding is an encoding type used for Chunk encoding. It is used to encode different types of palettes
// (for example, blocks or biomes) differently.
paletteEncoding interface {
encode(buf *bytes.Buffer, v uint32)
decode(buf *bytes.Buffer) (uint32, error)
}
)
var (
// DiskEncoding is the Encoding for writing a Chunk to disk. It writes block palettes using NBT and does not use
// varints.
DiskEncoding diskEncoding
// NetworkEncoding is the Encoding used for sending a Chunk over network. It does not use NBT and writes varints.
NetworkEncoding networkEncoding
// BiomePaletteEncoding is the paletteEncoding used for encoding a palette of biomes.
BiomePaletteEncoding biomePaletteEncoding
)
// biomePaletteEncoding implements the encoding of biome palettes to disk.
type biomePaletteEncoding struct{}
func (biomePaletteEncoding) encode(buf *bytes.Buffer, v uint32) {
_ = binary.Write(buf, binary.LittleEndian, v)
}
func (biomePaletteEncoding) decode(buf *bytes.Buffer) (uint32, error) {
var v uint32
return v, binary.Read(buf, binary.LittleEndian, &v)
}
// BlockPaletteEncoding implements the encoding of block palettes to disk. It requires a BlockRegistry for converting
// between runtime IDs and block states.
type BlockPaletteEncoding struct {
Blocks BlockRegistry
}
func (bpe BlockPaletteEncoding) encode(buf *bytes.Buffer, v uint32) {
_ = nbt.NewEncoderWithEncoding(buf, nbt.LittleEndian).Encode(bpe.EncodeBlockState(v))
}
func (bpe BlockPaletteEncoding) decode(buf *bytes.Buffer) (uint32, error) {
var m map[string]any
if err := nbt.NewDecoderWithEncoding(buf, nbt.LittleEndian).Decode(&m); err != nil {
return 0, fmt.Errorf("error decoding block palette entry: %w", err)
}
return bpe.DecodeBlockState(m)
}
func (bpe BlockPaletteEncoding) EncodeBlockState(v uint32) blockEntry {
// Get the block state registered with the runtime IDs we have in the palette of the block storage
// as we need the name and data value to store.
name, props, _ := bpe.Blocks.RuntimeIDToState(v)
return blockEntry{Name: name, State: props, Version: CurrentBlockVersion}
}
func (bpe BlockPaletteEncoding) DecodeBlockState(m map[string]any) (uint32, error) {
// Decode the name and version of the block entry.
name, _ := m["name"].(string)
version, _ := m["version"].(int32)
// Now check for a state field.
stateI, ok := m["states"]
if version < 17694723 {
// This entry is a pre-1.13 block state, so decode the meta value instead.
meta, _ := m["val"].(int16)
// Upgrade the pre-1.13 state into a post-1.13 state.
state, ok := upgradeLegacyEntry(name, meta)
if !ok {
return 0, fmt.Errorf("cannot find mapping for legacy block entry: %v, %v", name, meta)
}
// Update the name, state, and version.
name = state.Name
stateI = state.State
version = state.Version
} else if !ok {
// The state is a post-1.13 block state, but the states field is missing, likely due to a broken world
// conversion.
stateI = make(map[string]any)
}
state, ok := stateI.(map[string]any)
if !ok {
return 0, fmt.Errorf("invalid state in block entry")
}
// Upgrade the block state if necessary.
upgraded := blockupgrader.Upgrade(blockupgrader.BlockState{
Name: name,
Properties: state,
Version: version,
})
v, ok := bpe.Blocks.StateToRuntimeID(upgraded.Name, upgraded.Properties)
if !ok {
return 0, fmt.Errorf("cannot get runtime ID of block state %v{%+v} %v", upgraded.Name, upgraded.Properties, upgraded.Version)
}
return v, nil
}
// diskEncoding implements the Chunk encoding for writing to disk.
type diskEncoding struct{}
func (diskEncoding) network() byte { return 0 }
func (diskEncoding) encodePalette(buf *bytes.Buffer, p *Palette, e paletteEncoding) {
if p.size != 0 {
_ = binary.Write(buf, binary.LittleEndian, uint32(p.Len()))
}
for _, v := range p.values {
e.encode(buf, v)
}
}
func (diskEncoding) decodePalette(buf *bytes.Buffer, blockSize paletteSize, e paletteEncoding) (*Palette, error) {
paletteCount := uint32(1)
if blockSize != 0 {
if err := binary.Read(buf, binary.LittleEndian, &paletteCount); err != nil {
return nil, fmt.Errorf("error reading palette entry count: %w", err)
}
}
var err error
palette := newPalette(blockSize, make([]uint32, paletteCount))
for i := uint32(0); i < paletteCount; i++ {
palette.values[i], err = e.decode(buf)
if err != nil {
return nil, err
}
}
if paletteCount == 0 {
return palette, fmt.Errorf("invalid palette entry count: found 0, but palette with %v bits per block must have at least 1 value", blockSize)
}
return palette, nil
}
// networkEncoding implements the Chunk encoding for sending over network.
type networkEncoding struct{}
func (networkEncoding) network() byte { return 1 }
func (networkEncoding) encodePalette(buf *bytes.Buffer, p *Palette, _ paletteEncoding) {
if p.size != 0 {
_ = protocol.WriteVarint32(buf, int32(p.Len()))
}
for _, val := range p.values {
_ = protocol.WriteVarint32(buf, int32(val))
}
}
func (networkEncoding) decodePalette(buf *bytes.Buffer, blockSize paletteSize, _ paletteEncoding) (*Palette, error) {
var paletteCount int32 = 1
if blockSize != 0 {
if err := protocol.Varint32(buf, &paletteCount); err != nil {
return nil, fmt.Errorf("error reading palette entry count: %w", err)
}
if paletteCount <= 0 {
return nil, fmt.Errorf("invalid palette entry count %v", paletteCount)
}
}
blocks, temp := make([]uint32, paletteCount), int32(0)
for i := int32(0); i < paletteCount; i++ {
if err := protocol.Varint32(buf, &temp); err != nil {
return nil, fmt.Errorf("error decoding palette entry: %w", err)
}
blocks[i] = uint32(temp)
}
return &Palette{values: blocks, size: blockSize}, nil
}