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2026-07-09 08:33:57 +08:00
package world
import (
"github.com/go-gl/mathgl/mgl64"
)
// Particle represents a particle that may be added to the world. These particles are then rendered client-
// side, with the server having no control over it after sending.
type Particle interface {
// Spawn spawns the particle at the position passed. Particles may execute any additional actions here,
// such as spawning different particles.
Spawn(w *World, pos mgl64.Vec3)
}