138 lines
4.1 KiB
Go
138 lines
4.1 KiB
Go
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package block
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import (
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"math"
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/block/model"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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)
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// CopperTrapdoor is a block that can be used as an openable 1x1 barrier.
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type CopperTrapdoor struct {
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transparent
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bass
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sourceWaterDisplacer
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// Oxidation is the level of oxidation of the copper trapdoor.
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Oxidation OxidationType
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// Waxed bool is whether the copper trapdoor has been waxed with honeycomb.
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Waxed bool
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// Facing is the direction the trapdoor is facing.
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Facing cube.Direction
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// Open is whether the trapdoor is open.
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Open bool
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// Top is whether the trapdoor occupies the top or bottom part of a block.
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Top bool
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}
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// Model ...
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func (t CopperTrapdoor) Model() world.BlockModel {
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return model.Trapdoor{Facing: t.Facing, Top: t.Top, Open: t.Open}
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}
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// UseOnBlock handles the directional placing of trapdoors and makes sure they are properly placed upside down
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// when needed.
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func (t CopperTrapdoor) UseOnBlock(pos cube.Pos, face cube.Face, clickPos mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, face, used := firstReplaceable(tx, pos, face, t)
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if !used {
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return false
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}
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t.Facing = user.Rotation().Direction().Opposite()
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t.Top = (clickPos.Y() > 0.5 && face != cube.FaceUp) || face == cube.FaceDown
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place(tx, pos, t, user, ctx)
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return placed(ctx)
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}
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// Wax waxes the copper trapdoor to stop it from oxidising further.
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func (t CopperTrapdoor) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) {
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if t.Waxed {
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return t, false
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}
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t.Waxed = true
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return t, true
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}
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func (t CopperTrapdoor) Strip() (world.Block, world.Sound, bool) {
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if t.Waxed {
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t.Waxed = false
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return t, sound.WaxRemoved{}, true
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} else if ot, ok := t.Oxidation.Decrease(); ok {
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t.Oxidation = ot
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return t, sound.CopperScraped{}, true
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}
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return t, nil, false
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}
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func (t CopperTrapdoor) CanOxidate() bool {
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return !t.Waxed
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}
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func (t CopperTrapdoor) OxidationLevel() OxidationType {
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return t.Oxidation
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}
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func (t CopperTrapdoor) WithOxidationLevel(o OxidationType) Oxidisable {
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t.Oxidation = o
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return t
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}
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func (t CopperTrapdoor) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool {
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t.Open = !t.Open
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tx.SetBlock(pos, t, nil)
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if t.Open {
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tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorOpen{Block: t})
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return true
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}
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tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorClose{Block: t})
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return true
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}
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func (t CopperTrapdoor) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
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attemptOxidation(pos, tx, r, t)
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}
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// BreakInfo ...
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func (t CopperTrapdoor) BreakInfo() BreakInfo {
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return newBreakInfo(3, func(t item.Tool) bool {
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return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierStone.HarvestLevel
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}, pickaxeEffective, oneOf(t))
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}
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// SideClosed ...
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func (t CopperTrapdoor) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// EncodeItem ...
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func (t CopperTrapdoor) EncodeItem() (name string, meta int16) {
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return copperBlockName("copper_trapdoor", t.Oxidation, t.Waxed), 0
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}
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// EncodeBlock ...
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func (t CopperTrapdoor) EncodeBlock() (name string, properties map[string]any) {
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return copperBlockName("copper_trapdoor", t.Oxidation, t.Waxed), map[string]any{"direction": int32(math.Abs(float64(t.Facing) - 3)), "open_bit": t.Open, "upside_down_bit": t.Top}
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}
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// allCopperTrapdoors returns a list of all copper trapdoor types
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func allCopperTrapdoors() (trapdoors []world.Block) {
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f := func(waxed bool) {
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for _, o := range OxidationTypes() {
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for i := cube.Direction(0); i <= 3; i++ {
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trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: false})
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trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: true})
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trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: true})
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trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: false})
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}
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}
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}
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f(false)
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f(true)
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return
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}
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