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mc/server/block/slime.go
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2026-07-09 08:33:57 +08:00
package block
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
)
// Slime is a storage block equivalent to nine slimeballs. It has both sticky and bouncy properties,
// making it useful in conjunction with pistons to move both blocks and entities.
type Slime struct {
solid
transparent
}
// EntityLand ...
func (Slime) EntityLand(_ cube.Pos, _ *world.Tx, e world.Entity, distance *float64) {
if _, ok := e.(fallDistanceEntity); ok {
*distance = 0
}
if s, ok := e.(interface{ Sneaking() bool }); ok && s.Sneaking() {
return
}
if v, ok := e.(velocityEntity); ok {
vel := v.Velocity()
if vel[1] < 0 {
vel[1] = -vel[1]
v.SetVelocity(vel)
}
}
}
// Friction ...
func (Slime) Friction() float64 {
return 0.8
}
// BreakInfo ...
func (s Slime) BreakInfo() BreakInfo {
return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(s))
}
// EncodeItem ...
func (Slime) EncodeItem() (name string, meta int16) {
return "minecraft:slime", 0
}
// EncodeBlock ...
func (Slime) EncodeBlock() (string, map[string]any) {
return "minecraft:slime", nil
}