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mc/server/world/biome/river.go
T

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2026-07-09 08:33:57 +08:00
package biome
import "image/color"
// River ...
type River struct{}
// Temperature ...
func (River) Temperature() float64 {
return 0.5
}
// Rainfall ...
func (River) Rainfall() float64 {
return 0.5
}
// Depth ...
func (River) Depth() float64 {
return -0.5
}
// Scale ...
func (River) Scale() float64 {
return 0
}
// WaterColour ...
func (River) WaterColour() color.RGBA {
return color.RGBA{R: 0x00, G: 0x84, B: 0xff, A: 0xa5}
}
// Tags ...
func (River) Tags() []string {
return []string{"overworld", "spawns_more_frequent_drowned", "spawns_reduced_water_ambient_mobs", "spawns_river_mobs", "river"}
}
// String ...
func (River) String() string {
return "river"
}
// EncodeBiome ...
func (River) EncodeBiome() int {
return 7
}