Files
mc/server/block/copper_door.go
T

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2026-07-09 08:33:57 +08:00
package block
import (
"math/rand/v2"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/block/model"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/sound"
"github.com/go-gl/mathgl/mgl64"
)
// CopperDoor is a block that can be used as an openable 1x2 barrier.
type CopperDoor struct {
transparent
bass
sourceWaterDisplacer
// Oxidation is the level of oxidation of the copper door.
Oxidation OxidationType
// Waxed bool is whether the copper door has been waxed with honeycomb.
Waxed bool
// Facing is the direction that the door opens towards. When closed, the door sits on the side of its
// block on the opposite direction.
Facing cube.Direction
// Open is whether the door is open.
Open bool
// Top is whether the block is the top or bottom half of a door.
Top bool
// Right is whether the door hinge is on the right side.
Right bool
}
func (d CopperDoor) Strip() (world.Block, world.Sound, bool) {
if d.Waxed {
d.Waxed = false
return d, sound.WaxRemoved{}, true
} else if ot, ok := d.Oxidation.Decrease(); ok {
d.Oxidation = ot
return d, sound.CopperScraped{}, true
}
return d, nil, false
}
// Model ...
func (d CopperDoor) Model() world.BlockModel {
return model.Door{Facing: d.Facing, Open: d.Open, Right: d.Right}
}
// Wax waxes the copper door to stop it from oxidising further.
func (d CopperDoor) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) {
if d.Waxed {
return d, false
}
d.Waxed = true
return d, true
}
func (d CopperDoor) CanOxidate() bool {
return !d.Waxed
}
func (d CopperDoor) OxidationLevel() OxidationType {
return d.Oxidation
}
func (d CopperDoor) WithOxidationLevel(o OxidationType) Oxidisable {
d.Oxidation = o
return d
}
// NeighbourUpdateTick ...
func (d CopperDoor) NeighbourUpdateTick(pos, changedNeighbour cube.Pos, tx *world.Tx) {
if pos == changedNeighbour {
return
}
if d.Top {
if b, ok := tx.Block(pos.Side(cube.FaceDown)).(CopperDoor); !ok {
breakBlockNoDrops(d, pos, tx)
} else if d.Oxidation != b.Oxidation || d.Waxed != b.Waxed {
d.Oxidation = b.Oxidation
d.Waxed = b.Waxed
tx.SetBlock(pos, d, nil)
}
} else if solid := tx.Block(pos.Side(cube.FaceDown)).Model().FaceSolid(pos.Side(cube.FaceDown), cube.FaceUp, tx); !solid {
// CopperDoor is pickaxeHarvestable, so don't use breakBlock() here.
breakBlockNoDrops(d, pos, tx)
dropItem(tx, item.NewStack(d, 1), pos.Vec3Centre())
} else if b, ok := tx.Block(pos.Side(cube.FaceUp)).(CopperDoor); !ok {
breakBlockNoDrops(d, pos, tx)
} else if d.Oxidation != b.Oxidation || d.Waxed != b.Waxed {
d.Oxidation = b.Oxidation
d.Waxed = b.Waxed
tx.SetBlock(pos, d, nil)
}
}
// UseOnBlock handles the directional placing of doors
func (d CopperDoor) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
if face != cube.FaceUp {
// Doors can only be placed when clicking the top face.
return false
}
below := pos
pos = pos.Side(cube.FaceUp)
if !replaceableWith(tx, pos, d) || !replaceableWith(tx, pos.Side(cube.FaceUp), d) {
return false
}
if !tx.Block(below).Model().FaceSolid(below, cube.FaceUp, tx) {
return false
}
d.Facing = user.Rotation().Direction()
left := tx.Block(pos.Side(d.Facing.RotateLeft().Face()))
right := tx.Block(pos.Side(d.Facing.RotateRight().Face()))
if _, ok := left.Model().(model.Door); ok {
d.Right = true
}
// The side the door hinge is on can be affected by the blocks to the left and right of the door. In particular,
// opaque blocks on the right side of the door with transparent blocks on the left side result in a right sided
// door hinge.
if diffuser, ok := right.(LightDiffuser); !ok || diffuser.LightDiffusionLevel() != 0 {
if diffuser, ok := left.(LightDiffuser); ok && diffuser.LightDiffusionLevel() == 0 {
d.Right = true
}
}
ctx.IgnoreBBox = true
place(tx, pos, d, user, ctx)
place(tx, pos.Side(cube.FaceUp), CopperDoor{Oxidation: d.Oxidation, Waxed: d.Waxed, Facing: d.Facing, Top: true, Right: d.Right}, user, ctx)
ctx.CountSub = 1
return placed(ctx)
}
func (d CopperDoor) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool {
d.Open = !d.Open
tx.SetBlock(pos, d, nil)
otherPos := pos.Side(cube.Face(boolByte(!d.Top)))
other := tx.Block(otherPos)
if door, ok := other.(CopperDoor); ok {
door.Open = d.Open
tx.SetBlock(otherPos, door, nil)
}
if d.Open {
tx.PlaySound(pos.Vec3Centre(), sound.DoorOpen{Block: d})
return true
}
tx.PlaySound(pos.Vec3Centre(), sound.DoorClose{Block: d})
return true
}
func (d CopperDoor) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
attemptOxidation(pos, tx, r, d)
}
// BreakInfo ...
func (d CopperDoor) BreakInfo() BreakInfo {
return newBreakInfo(3, func(t item.Tool) bool {
return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierStone.HarvestLevel
}, pickaxeEffective, oneOf(d))
}
// SideClosed ...
func (d CopperDoor) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
return false
}
// EncodeItem ...
func (d CopperDoor) EncodeItem() (name string, meta int16) {
return copperBlockName("copper_door", d.Oxidation, d.Waxed), 0
}
// EncodeBlock ...
func (d CopperDoor) EncodeBlock() (name string, properties map[string]any) {
return copperBlockName("copper_door", d.Oxidation, d.Waxed), map[string]any{"minecraft:cardinal_direction": d.Facing.RotateRight().String(), "door_hinge_bit": d.Right, "open_bit": d.Open, "upper_block_bit": d.Top}
}
// allCopperDoors returns a list of all copper door types
func allCopperDoors() (doors []world.Block) {
f := func(waxed bool) {
for _, o := range OxidationTypes() {
for i := cube.Direction(0); i <= 3; i++ {
doors = append(doors, CopperDoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: false, Right: false})
doors = append(doors, CopperDoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: true, Right: false})
doors = append(doors, CopperDoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: true, Right: false})
doors = append(doors, CopperDoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: false, Right: false})
doors = append(doors, CopperDoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: false, Right: true})
doors = append(doors, CopperDoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: true, Right: true})
doors = append(doors, CopperDoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: true, Right: true})
doors = append(doors, CopperDoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: false, Right: true})
}
}
}
f(false)
f(true)
return
}