158 lines
3.8 KiB
Go
158 lines
3.8 KiB
Go
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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/block/model"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/particle"
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"github.com/df-mc/dragonfly/server/world/sound"
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"math/rand/v2"
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"time"
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)
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// Composter is a block that can turn biological matter in to compost which can then produce bone meal. It is also the
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// work station for a farming villager.
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type Composter struct {
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bass
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transparent
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sourceWaterDisplacer
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// Level is the level of compost inside the composter. At level 8 it can be collected in the form of bone meal.
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Level int
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}
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// InsertItem ...
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func (c Composter) InsertItem(h Hopper, pos cube.Pos, tx *world.Tx) bool {
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if c.Level >= 7 || h.Facing != cube.FaceDown {
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return false
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}
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for sourceSlot, sourceStack := range h.inventory.Slots() {
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if sourceStack.Empty() {
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continue
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}
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if c.fill(sourceStack, pos, tx) {
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_ = h.inventory.SetItem(sourceSlot, sourceStack.Grow(-1))
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return true
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}
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}
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return false
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}
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// ExtractItem ...
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func (c Composter) ExtractItem(h Hopper, pos cube.Pos, tx *world.Tx) bool {
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if c.Level == 8 {
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_, err := h.inventory.AddItem(item.NewStack(item.BoneMeal{}, 1))
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if err != nil {
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// The hopper is full.
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return false
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}
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c.Level = 0
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tx.SetBlock(pos, c, nil)
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tx.PlaySound(pos.Vec3(), sound.ComposterEmpty{})
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return true
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}
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return false
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}
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// Model ...
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func (c Composter) Model() world.BlockModel {
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return model.Composter{Level: c.Level}
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}
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// FuelInfo ...
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func (c Composter) FuelInfo() item.FuelInfo {
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return newFuelInfo(time.Second * 15)
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}
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// FlammabilityInfo ...
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func (c Composter) FlammabilityInfo() FlammabilityInfo {
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return newFlammabilityInfo(5, 20, true)
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}
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// SideClosed ...
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func (c Composter) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// BreakInfo ...
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func (c Composter) BreakInfo() BreakInfo {
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return newBreakInfo(0.6, alwaysHarvestable, axeEffective, oneOf(c)).withBreakHandler(func(pos cube.Pos, tx *world.Tx, u item.User) {
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if c.Level == 8 {
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dropItem(tx, item.NewStack(item.BoneMeal{}, 1), pos.Side(cube.FaceUp).Vec3Middle())
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}
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})
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}
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// Activate ...
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func (c Composter) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, ctx *item.UseContext) bool {
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if c.Level >= 7 {
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if c.Level == 8 {
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c.Level = 0
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tx.SetBlock(pos, c, nil)
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dropItem(tx, item.NewStack(item.BoneMeal{}, 1), pos.Side(cube.FaceUp).Vec3Middle())
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tx.PlaySound(pos.Vec3(), sound.ComposterEmpty{})
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}
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return false
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}
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it, _ := u.HeldItems()
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if c.fill(it, pos, tx) {
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ctx.SubtractFromCount(1)
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return true
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}
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return false
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}
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// Fill fills up the composter.
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func (c Composter) fill(it item.Stack, pos cube.Pos, tx *world.Tx) bool {
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compostable, ok := it.Item().(item.Compostable)
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if !ok {
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return false
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}
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tx.AddParticle(pos.Vec3(), particle.BoneMeal{})
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if rand.Float64() > compostable.CompostChance() {
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tx.PlaySound(pos.Vec3(), sound.ComposterFill{})
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return true
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}
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c.Level++
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tx.SetBlock(pos, c, nil)
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tx.PlaySound(pos.Vec3(), sound.ComposterFillLayer{})
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if c.Level == 7 {
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tx.ScheduleBlockUpdate(pos, c, time.Second)
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}
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return true
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}
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// ScheduledTick ...
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func (c Composter) ScheduledTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) {
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if c.Level == 7 {
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c.Level = 8
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tx.SetBlock(pos, c, nil)
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tx.PlaySound(pos.Vec3(), sound.ComposterReady{})
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}
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}
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// EncodeItem ...
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func (c Composter) EncodeItem() (name string, meta int16) {
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return "minecraft:composter", 0
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}
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// EncodeBlock ...
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func (c Composter) EncodeBlock() (string, map[string]any) {
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return "minecraft:composter", map[string]any{"composter_fill_level": int32(c.Level)}
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}
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// allComposters ...
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func allComposters() (all []world.Block) {
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for i := 0; i < 9; i++ {
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all = append(all, Composter{Level: i})
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}
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return
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}
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