75 lines
2.1 KiB
Go
75 lines
2.1 KiB
Go
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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/item/enchantment"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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"math/rand/v2"
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"time"
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)
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// TNT is an explosive block that can be primed to generate an explosion.
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type TNT struct {
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solid
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}
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// ProjectileHit ...
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func (t TNT) ProjectileHit(pos cube.Pos, tx *world.Tx, e world.Entity, _ cube.Face) {
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if f, ok := e.(flammableEntity); ok && f.OnFireDuration() > 0 {
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t.Ignite(pos, tx, nil)
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}
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}
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// Activate ...
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func (t TNT) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, ctx *item.UseContext) bool {
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held, _ := u.HeldItems()
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if _, ok := held.Enchantment(enchantment.FireAspect); ok {
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t.Ignite(pos, tx, nil)
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ctx.DamageItem(1)
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return true
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}
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return false
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}
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// Ignite ...
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func (t TNT) Ignite(pos cube.Pos, tx *world.Tx, _ world.Entity) bool {
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spawnTnt(pos, tx, time.Second*4)
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return true
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}
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// Explode ...
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func (t TNT) Explode(_ mgl64.Vec3, pos cube.Pos, tx *world.Tx, _ ExplosionConfig) {
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spawnTnt(pos, tx, time.Second/2+time.Duration(rand.IntN(int(time.Second+time.Second/2))))
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}
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// BreakInfo ...
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func (t TNT) BreakInfo() BreakInfo {
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return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(t))
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}
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// FlammabilityInfo ...
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func (t TNT) FlammabilityInfo() FlammabilityInfo {
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return newFlammabilityInfo(15, 100, true)
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}
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// EncodeItem ...
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func (t TNT) EncodeItem() (name string, meta int16) {
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return "minecraft:tnt", 0
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}
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// EncodeBlock ...
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func (t TNT) EncodeBlock() (name string, properties map[string]interface{}) {
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return "minecraft:tnt", map[string]interface{}{"explode_bit": false}
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}
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// spawnTnt creates a new TNT entity at the given position with the given fuse duration.
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func spawnTnt(pos cube.Pos, tx *world.Tx, fuse time.Duration) {
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tx.PlaySound(pos.Vec3Centre(), sound.TNT{})
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tx.SetBlock(pos, nil, nil)
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opts := world.EntitySpawnOpts{Position: pos.Vec3Centre()}
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tx.AddEntity(tx.World().EntityRegistry().Config().TNT(opts, fuse))
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}
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