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mc/server/entity/effect/wither.go
T

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2026-07-09 08:33:57 +08:00
package effect
import (
"github.com/df-mc/dragonfly/server/world"
"image/color"
)
// Wither is a lasting effect that causes an entity to take continuous damage
// that is capable of killing an entity.
var Wither wither
type wither struct {
nopLasting
}
// Apply ...
func (wither) Apply(e world.Entity, eff Effect) {
interval := max(80>>eff.Level(), 1)
if eff.Tick()%interval == 0 {
if l, ok := e.(living); ok {
l.Hurt(1, WitherDamageSource{})
}
}
}
// RGBA ...
func (wither) RGBA() color.RGBA {
return color.RGBA{R: 0x73, G: 0x61, B: 0x56, A: 0xff}
}
// WitherDamageSource is used for damage caused by an effect.wither applied
// to an entity.
type WitherDamageSource struct{}
func (WitherDamageSource) ReducedByResistance() bool { return true }
func (WitherDamageSource) ReducedByArmour() bool { return false }
func (WitherDamageSource) Fire() bool { return false }
func (WitherDamageSource) IgnoreTotem() bool { return false }