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mc/server/player/form/element.go
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2026-07-09 08:33:57 +08:00
package form
import (
"encoding/json"
"strings"
)
// Element represents an element that may be added to a Form. Any of the types in this package that implement
// the element interface may be used as struct fields when passing the form structure to form.New().
type Element interface {
json.Marshaler
elem()
}
// MenuElement represents an element that may be added to a Menu form. This includes buttons, dividers,
// headers, and labels.
type MenuElement interface {
json.Marshaler
menuElem()
}
// Divider represents a visual separator element on a form. It displays a horizontal line.
type Divider struct{}
// MarshalJSON ...
func (d Divider) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "divider",
"text": "",
})
}
// Header represents a header element on a form. It displays larger, emphasised text for section titles.
type Header struct {
// Text is the text held by the header. The text may contain Minecraft formatting codes.
Text string
}
// NewHeader creates and returns a new Header with the text passed.
func NewHeader(text string) Header {
return Header{Text: text}
}
// MarshalJSON ...
func (h Header) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "header",
"text": h.Text,
})
}
// Label represents a static label on a form. It serves only to display a box of text, and users cannot
// submit values to it.
type Label struct {
// Text is the text held by the label. The text may contain Minecraft formatting codes.
Text string
}
// NewLabel creates and returns a new Label with the values passed.
func NewLabel(text string) Label {
return Label{Text: text}
}
// MarshalJSON ...
func (l Label) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "label",
"text": l.Text,
})
}
// Input represents a text input box element. Submitters may write any text in these boxes with no specific
// length.
type Input struct {
// Text is the text displayed over the input element. The text may contain Minecraft formatting codes.
Text string
// Default is the default value filled out in the input. The user may remove this value and fill out its
// own text. The text may contain Minecraft formatting codes.
Default string
// Placeholder is the text displayed in the input box if it does not contain any text filled out by the
// user. The text may contain Minecraft formatting codes.
Placeholder string
// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
// appears when a tooltip is set.
Tooltip string
value string
}
// NewInput creates and returns a new Input with the values passed.
func NewInput(text, defaultValue, placeholder string) Input {
return Input{Text: text, Default: defaultValue, Placeholder: placeholder}
}
// WithTooltip returns a copy of the Input with the tooltip set.
func (i Input) WithTooltip(tooltip string) Input {
i.Tooltip = tooltip
return i
}
// MarshalJSON ...
func (i Input) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "input",
"text": i.Text,
"default": i.Default,
"placeholder": i.Placeholder,
}
if i.Tooltip != "" {
m["tooltip"] = i.Tooltip
}
return json.Marshal(m)
}
// Value returns the value filled out by the user.
func (i Input) Value() string {
return i.value
}
// Toggle represents an on-off button element. Submitters may either toggle this on or off, which will then
// hold a value of true or false respectively.
type Toggle struct {
// Text is the text displayed over the toggle element. The text may contain Minecraft formatting codes.
Text string
// Default determines if the toggle should be on/off by default.
Default bool
// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
// appears when a tooltip is set.
Tooltip string
value bool
}
// NewToggle creates and returns a new Toggle with the values passed.
func NewToggle(text string, defaultValue bool) Toggle {
return Toggle{Text: text, Default: defaultValue}
}
// WithTooltip returns a copy of the Toggle with the tooltip set.
func (t Toggle) WithTooltip(tooltip string) Toggle {
t.Tooltip = tooltip
return t
}
// MarshalJSON ...
func (t Toggle) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "toggle",
"text": t.Text,
"default": t.Default,
}
if t.Tooltip != "" {
m["tooltip"] = t.Tooltip
}
return json.Marshal(m)
}
// Value returns the value filled out by the user.
func (t Toggle) Value() bool {
return t.value
}
// Slider represents a slider element. Submitters may move the slider to values within the range of the slider
// to select a value.
type Slider struct {
// Text is the text displayed over the slider element. The text may contain Minecraft formatting codes.
Text string
// Min and Max are used to specify the minimum and maximum range of the slider. A value lower or higher
// than these values cannot be selected.
Min, Max float64
// StepSize is the size that one step of the slider takes up. When set to 1.0 for example, a submitter
// will be able to select only whole values.
StepSize float64
// Default is the default value filled out for the slider.
Default float64
// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
// appears when a tooltip is set.
Tooltip string
value float64
}
// NewSlider creates and returns a new Slider using the values passed.
func NewSlider(text string, min, max, stepSize, defaultValue float64) Slider {
return Slider{Text: text, Min: min, Max: max, StepSize: stepSize, Default: defaultValue}
}
// WithTooltip returns a copy of the Slider with the tooltip set.
func (s Slider) WithTooltip(tooltip string) Slider {
s.Tooltip = tooltip
return s
}
// MarshalJSON ...
func (s Slider) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "slider",
"text": s.Text,
"min": s.Min,
"max": s.Max,
"step": s.StepSize,
"default": s.Default,
}
if s.Tooltip != "" {
m["tooltip"] = s.Tooltip
}
return json.Marshal(m)
}
// Value returns the value filled out by the user.
func (s Slider) Value() float64 {
return s.value
}
// Dropdown represents a dropdown which, when clicked, opens a window with the options set in the Options
// field. Submitters may select one of the options.
type Dropdown struct {
// Text is the text displayed over the dropdown element. The text may contain Minecraft formatting codes.
Text string
// Options holds a list of options that a Submitter may select. The order of these options is retained
// when shown to the submitter of the form.
Options []string
// DefaultIndex is the index in the Options slice that is used as default. When sent to a Submitter, the
// value at this index in the Options slice will be selected.
DefaultIndex int
// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
// appears when a tooltip is set.
Tooltip string
value int
}
// NewDropdown creates and returns new Dropdown using the values passed.
func NewDropdown(text string, options []string, defaultIndex int) Dropdown {
return Dropdown{Text: text, Options: options, DefaultIndex: defaultIndex}
}
// WithTooltip returns a copy of the Dropdown with the tooltip set.
func (d Dropdown) WithTooltip(tooltip string) Dropdown {
d.Tooltip = tooltip
return d
}
// MarshalJSON ...
func (d Dropdown) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "dropdown",
"text": d.Text,
"default": d.DefaultIndex,
"options": d.Options,
}
if d.Tooltip != "" {
m["tooltip"] = d.Tooltip
}
return json.Marshal(m)
}
// Value returns the value that the Submitter submitted. The value is an index pointing to the selected option
// in the Options slice.
func (d Dropdown) Value() int {
return d.value
}
// StepSlider represents a slider that has a number of options that may be selected. It is essentially a
// combination of a Dropdown and a Slider, looking like a slider but having properties like a dropdown.
type StepSlider Dropdown
// NewStepSlider creates and returns new StepSlider using the values passed.
func NewStepSlider(text string, options []string, defaultIndex int) StepSlider {
return StepSlider{Text: text, Options: options, DefaultIndex: defaultIndex}
}
// WithTooltip returns a copy of the StepSlider with the tooltip set.
func (s StepSlider) WithTooltip(tooltip string) StepSlider {
s.Tooltip = tooltip
return s
}
// MarshalJSON ...
func (s StepSlider) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "step_slider",
"text": s.Text,
"default": s.DefaultIndex,
"steps": s.Options,
}
if s.Tooltip != "" {
m["tooltip"] = s.Tooltip
}
return json.Marshal(m)
}
// Value returns the value that the Submitter submitted. The value is an index pointing to the selected option
// in the Options slice.
func (s StepSlider) Value() int {
return s.value
}
// Button represents a button added to a Menu or Modal form. The button has text on it and an optional image,
// which may be either retrieved from a website or the local assets of the game.
type Button struct {
// Text holds the text displayed on the button. It may use Minecraft formatting codes and may have
// newlines.
Text string
// Image holds a path to an image for the button. The Image may either be a URL pointing to an image,
// such as 'https://someimagewebsite.com/someimage.png', or a path pointing to a local asset, such as
// 'textures/blocks/grass_carried'.
Image string
}
// NewButton creates and returns a new Button using the text and image passed.
func NewButton(text, image string) Button {
return Button{Text: text, Image: image}
}
// MarshalJSON ...
func (b Button) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "button",
"text": b.Text,
}
if b.Image != "" {
buttonType := "path"
if strings.HasPrefix(b.Image, "http:") || strings.HasPrefix(b.Image, "https:") {
buttonType = "url"
}
m["image"] = map[string]any{"type": buttonType, "data": b.Image}
}
return json.Marshal(m)
}
func (Divider) elem() {}
func (Header) elem() {}
func (Label) elem() {}
func (Input) elem() {}
func (Toggle) elem() {}
func (Slider) elem() {}
func (Dropdown) elem() {}
func (StepSlider) elem() {}
func (Divider) menuElem() {}
func (Header) menuElem() {}
func (Label) menuElem() {}
func (Button) menuElem() {}