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mc/server/block/model/trapdoor.go
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2026-07-09 08:33:57 +08:00
package model
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
)
// Trapdoor is a model used for trapdoors. It has no solid faces and a bounding box that changes depending on
// the direction of the trapdoor.
type Trapdoor struct {
// Facing is the facing direction of the Trapdoor. In addition to the texture, it influences the direction in which
// the Trapdoor is opened.
Facing cube.Direction
// Open and Top specify if the Trapdoor is opened and if it's in the top or bottom part of a block respectively.
Open, Top bool
}
// BBox returns a physics.BBox that depends on the facing direction of the Trapdoor and whether it is open and in the
// top part of the block.
func (t Trapdoor) BBox(cube.Pos, world.BlockSource) []cube.BBox {
if t.Open {
return []cube.BBox{full.ExtendTowards(t.Facing.Face(), -0.8125)}
} else if t.Top {
return []cube.BBox{cube.Box(0, 0.8125, 0, 1, 1, 1)}
}
return []cube.BBox{cube.Box(0, 0, 0, 1, 0.1875, 1)}
}
// FaceSolid returns true if the face is completely filled with the trapdoor.
func (t Trapdoor) FaceSolid(_ cube.Pos, face cube.Face, _ world.BlockSource) bool {
if t.Open {
return t.Facing.Face().Opposite() == face
} else if t.Top {
return face == cube.FaceUp
}
return face == cube.FaceDown
}