141 lines
3.1 KiB
Go
141 lines
3.1 KiB
Go
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package item
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import (
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"github.com/df-mc/dragonfly/server/world"
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"image/color"
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)
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// Helmet is a defensive item that may be worn in the head slot. It comes in several tiers, each with
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// different defence points and armour toughness.
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type Helmet struct {
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// Tier is the tier of the armour.
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Tier ArmourTier
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// Trim specifies the trim of the armour.
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Trim ArmourTrim
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}
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// Use handles the using of a helmet to auto-equip it in an armour slot.
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func (h Helmet) Use(_ *world.Tx, _ User, ctx *UseContext) bool {
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ctx.SwapHeldWithArmour(0)
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return false
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}
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// MaxCount always returns 1.
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func (h Helmet) MaxCount() int {
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return 1
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}
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// DefencePoints ...
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func (h Helmet) DefencePoints() float64 {
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switch h.Tier.Name() {
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case "leather":
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return 1
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case "copper", "golden", "chainmail", "iron":
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return 2
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case "diamond", "netherite":
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return 3
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}
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panic("invalid helmet tier")
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}
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// KnockBackResistance ...
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func (h Helmet) KnockBackResistance() float64 {
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return h.Tier.KnockBackResistance()
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}
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// Toughness ...
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func (h Helmet) Toughness() float64 {
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return h.Tier.Toughness()
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}
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// EnchantmentValue ...
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func (h Helmet) EnchantmentValue() int {
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return h.Tier.EnchantmentValue()
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}
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// DurabilityInfo ...
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func (h Helmet) DurabilityInfo() DurabilityInfo {
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return DurabilityInfo{
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MaxDurability: int(h.Tier.BaseDurability()),
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BrokenItem: simpleItem(Stack{}),
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}
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}
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// SmeltInfo ...
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func (h Helmet) SmeltInfo() SmeltInfo {
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switch h.Tier.(type) {
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case ArmourTierIron, ArmourTierChain:
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return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1)
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case ArmourTierGold:
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return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1)
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case ArmourTierCopper:
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return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1)
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}
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return SmeltInfo{}
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}
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// RepairableBy ...
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func (h Helmet) RepairableBy(i Stack) bool {
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return armourTierRepairable(h.Tier)(i)
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}
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// Helmet ...
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func (h Helmet) Helmet() bool {
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return true
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}
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// WithTrim ...
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func (h Helmet) WithTrim(trim ArmourTrim) world.Item {
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h.Trim = trim
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return h
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}
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// EncodeItem ...
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func (h Helmet) EncodeItem() (name string, meta int16) {
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return "minecraft:" + h.Tier.Name() + "_helmet", 0
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}
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// DecodeNBT ...
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func (h Helmet) DecodeNBT(data map[string]any) any {
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if t, ok := h.Tier.(ArmourTierLeather); ok {
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if v, ok := data["customColor"].(int32); ok {
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t.Colour = rgbaFromInt32(v)
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h.Tier = t
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}
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}
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h.Trim = readTrim(data)
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return h
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}
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// EncodeNBT ...
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func (h Helmet) EncodeNBT() map[string]any {
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m := map[string]any{}
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if t, ok := h.Tier.(ArmourTierLeather); ok && t.Colour != (color.RGBA{}) {
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m["customColor"] = int32FromRGBA(t.Colour)
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}
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writeTrim(m, h.Trim)
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return m
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}
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func readTrim(m map[string]any) ArmourTrim {
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if trim, ok := m["Trim"].(map[string]any); ok {
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material, _ := trim["Material"].(string)
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pattern, _ := trim["Pattern"].(string)
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template, ok := smithingTemplateFromString(pattern)
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trimMaterial, ok2 := trimMaterialFromString(material)
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if ok && ok2 {
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return ArmourTrim{Template: template, Material: trimMaterial}
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}
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}
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return ArmourTrim{}
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}
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func writeTrim(m map[string]any, t ArmourTrim) {
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if !t.Zero() {
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m["Trim"] = map[string]any{
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"Material": t.Material.TrimMaterial(),
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"Pattern": t.Template.String(),
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}
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}
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}
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