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mc/server/entity/effect/instant_damage.go
T

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2026-07-09 08:33:57 +08:00
package effect
import (
"github.com/df-mc/dragonfly/server/world"
"image/color"
)
// InstantDamage is an instant effect that causes a living entity to
// immediately take some damage, depending on the level and the potency of the
// effect.
var InstantDamage instantDamage
type instantDamage struct{}
// Apply ...
func (i instantDamage) Apply(e world.Entity, eff Effect) {
base := 3 << eff.Level()
if l, ok := e.(living); ok {
l.Hurt(float64(base)*eff.potency, InstantDamageSource{})
}
}
// RGBA ...
func (instantDamage) RGBA() color.RGBA {
return color.RGBA{R: 0xa9, G: 0x65, B: 0x6a, A: 0xff}
}
// InstantDamageSource is used for damage caused by an effect.instantDamage
// applied to an entity.
type InstantDamageSource struct{}
func (InstantDamageSource) ReducedByArmour() bool { return false }
func (InstantDamageSource) ReducedByResistance() bool { return true }
func (InstantDamageSource) Fire() bool { return false }
func (InstantDamageSource) IgnoreTotem() bool { return false }