276 lines
13 KiB
Go
276 lines
13 KiB
Go
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package leveldat
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import (
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"math"
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"time"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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)
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// Data holds a collection of data that specify a range of Settings of the
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// world. These Settings usually alter the way that players interact with the
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// world. The data held here is usually saved in a level.dat file of the world.
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// Data may be used in LevelDat.Unmarshal to collect the data of the level.dat.
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type Data struct {
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BaseGameVersion string `nbt:"baseGameVersion"`
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BiomeOverride string
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ConfirmedPlatformLockedContent bool
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CentreMapsToOrigin bool `nbt:"CenterMapsToOrigin"`
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CheatsEnabled bool `nbt:"cheatsEnabled"`
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DaylightCycle int32 `nbt:"daylightCycle"`
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Difficulty int32
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EduOffer int32 `nbt:"eduOffer"`
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FlatWorldLayers string
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ForceGameType bool
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GameType int32
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Generator int32
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InventoryVersion string
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LANBroadcast bool
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LANBroadcastIntent bool
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LastPlayed int64
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LevelName string
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LimitedWorldOriginX int32
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LimitedWorldOriginY int32
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LimitedWorldOriginZ int32
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LimitedWorldDepth int32 `nbt:"limitedWorldDepth"`
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LimitedWorldWidth int32 `nbt:"limitedWorldWidth"`
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LocatorBar bool `nbt:"locatorbar"`
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MinimumCompatibleClientVersion []int32
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MultiPlayerGame bool `nbt:"MultiplayerGame"`
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MultiPlayerGameIntent bool `nbt:"MultiplayerGameIntent"`
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NetherScale int32
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NetworkVersion int32
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Platform int32
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PlatformBroadcastIntent int32
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RandomSeed int64
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ShowTags bool `nbt:"showtags"`
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SingleUseWorld bool `nbt:"isSingleUseWorld"`
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SpawnX, SpawnY, SpawnZ int32
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SpawnV1Villagers bool
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StorageVersion int32
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Time int64
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XBLBroadcast bool
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XBLBroadcastIntent int32
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XBLBroadcastMode int32
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Abilities struct {
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AttackMobs bool `nbt:"attackmobs"`
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AttackPlayers bool `nbt:"attackplayers"`
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Build bool `nbt:"build"`
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Mine bool `nbt:"mine"`
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DoorsAndSwitches bool `nbt:"doorsandswitches"`
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FlySpeed float32 `nbt:"flySpeed"`
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Flying bool `nbt:"flying"`
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InstantBuild bool `nbt:"instabuild"`
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Invulnerable bool `nbt:"invulnerable"`
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Lightning bool `nbt:"lightning"`
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MayFly bool `nbt:"mayfly"`
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OP bool `nbt:"op"`
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OpenContainers bool `nbt:"opencontainers"`
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PermissionsLevel int32 `nbt:"permissionsLevel"`
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PlayerPermissionsLevel int32 `nbt:"playerPermissionsLevel"`
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Teleport bool `nbt:"teleport"`
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WalkSpeed float32 `nbt:"walkSpeed"`
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VerticalFlySpeed float32 `nbt:"verticalFlySpeed"`
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} `nbt:"abilities"`
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BonusChestEnabled bool `nbt:"bonusChestEnabled"`
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BonusChestSpawned bool `nbt:"bonusChestSpawned"`
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CommandBlockOutput bool `nbt:"commandblockoutput"`
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CommandBlocksEnabled bool `nbt:"commandblocksenabled"`
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CommandsEnabled bool `nbt:"commandsEnabled"`
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CurrentTick int64 `nbt:"currentTick"`
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DoDayLightCycle bool `nbt:"dodaylightcycle"`
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DoEntityDrops bool `nbt:"doentitydrops"`
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DoFireTick bool `nbt:"dofiretick"`
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DoImmediateRespawn bool `nbt:"doimmediaterespawn"`
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DoInsomnia bool `nbt:"doinsomnia"`
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DoMobLoot bool `nbt:"domobloot"`
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DoMobSpawning bool `nbt:"domobspawning"`
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DoTileDrops bool `nbt:"dotiledrops"`
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DoWeatherCycle bool `nbt:"doweathercycle"`
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DrowningDamage bool `nbt:"drowningdamage"`
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EduLevel bool `nbt:"eduLevel"`
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EducationFeaturesEnabled bool `nbt:"educationFeaturesEnabled"`
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ExperimentalGamePlay bool `nbt:"experimentalgameplay"`
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FallDamage bool `nbt:"falldamage"`
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FireDamage bool `nbt:"firedamage"`
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FunctionCommandLimit int32 `nbt:"functioncommandlimit"`
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HasBeenLoadedInCreative bool `nbt:"hasBeenLoadedInCreative"`
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HasLockedBehaviourPack bool `nbt:"hasLockedBehaviorPack"`
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HasLockedResourcePack bool `nbt:"hasLockedResourcePack"`
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ImmutableWorld bool `nbt:"immutableWorld"`
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IsCreatedInEditor bool `nbt:"isCreatedInEditor"`
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IsExportedFromEditor bool `nbt:"isExportedFromEditor"`
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IsFromLockedTemplate bool `nbt:"isFromLockedTemplate"`
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IsFromWorldTemplate bool `nbt:"isFromWorldTemplate"`
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IsWorldTemplateOptionLocked bool `nbt:"isWorldTemplateOptionLocked"`
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KeepInventory bool `nbt:"keepinventory"`
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LastOpenedWithVersion []int32 `nbt:"lastOpenedWithVersion"`
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LightningLevel float32 `nbt:"lightningLevel"`
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LightningTime int32 `nbt:"lightningTime"`
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MaxCommandChainLength int32 `nbt:"maxcommandchainlength"`
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MobGriefing bool `nbt:"mobgriefing"`
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NaturalRegeneration bool `nbt:"naturalregeneration"`
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PRID string `nbt:"prid"`
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PVP bool `nbt:"pvp"`
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RainLevel float32 `nbt:"rainLevel"`
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RainTime int32 `nbt:"rainTime"`
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RandomTickSpeed int32 `nbt:"randomtickspeed"`
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RequiresCopiedPackRemovalCheck bool `nbt:"requiresCopiedPackRemovalCheck"`
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SendCommandFeedback bool `nbt:"sendcommandfeedback"`
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ServerChunkTickRange int32 `nbt:"serverChunkTickRange"`
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ShowCoordinates bool `nbt:"showcoordinates"`
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ShowDeathMessages bool `nbt:"showdeathmessages"`
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SpawnMobs bool `nbt:"spawnMobs"`
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SpawnRadius int32 `nbt:"spawnradius"`
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StartWithMapEnabled bool `nbt:"startWithMapEnabled"`
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TexturePacksRequired bool `nbt:"texturePacksRequired"`
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TNTExplodes bool `nbt:"tntexplodes"`
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UseMSAGamerTagsOnly bool `nbt:"useMsaGamertagsOnly"`
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WorldStartCount int64 `nbt:"worldStartCount"`
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Experiments map[string]any `nbt:"experiments"`
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FreezeDamage bool `nbt:"freezedamage"`
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WorldPolicies map[string]any `nbt:"world_policies"`
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WorldVersion int32 `nbt:"WorldVersion"`
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RespawnBlocksExplode bool `nbt:"respawnblocksexplode"`
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ShowBorderEffect bool `nbt:"showbordereffect"`
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PermissionsLevel int32 `nbt:"permissionsLevel"`
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PlayerPermissionsLevel int32 `nbt:"playerPermissionsLevel"`
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IsRandomSeedAllowed bool `nbt:"isRandomSeedAllowed"`
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DoLimitedCrafting bool `nbt:"dolimitedcrafting"`
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EditorWorldType int32 `nbt:"editorWorldType"`
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PlayersSleepingPercentage int32 `nbt:"playerssleepingpercentage"`
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RecipesUnlock bool `nbt:"recipesunlock"`
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NaturalGeneration bool `nbt:"naturalgeneration"`
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ProjectilesCanBreakBlocks bool `nbt:"projectilescanbreakblocks"`
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ShowRecipeMessages bool `nbt:"showrecipemessages"`
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IsHardcore bool `nbt:"IsHardcore"`
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ShowDaysPlayed bool `nbt:"showdaysplayed"`
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TNTExplosionDropDecay bool `nbt:"tntexplosiondropdecay"`
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HasUncompleteWorldFileOnDisk bool `nbt:"HasUncompleteWorldFileOnDisk"`
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PlayerHasDied bool `nbt:"PlayerHasDied"`
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UseAllowList bool `nbt:"UseAllowList"`
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AllowAnonymousBlockDropsInEditorWorlds bool `nbt:"allowAnonymousBlockDropsInEditorWorlds"`
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PlayerWaypoints int32 `nbt:"playerwaypoints"`
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ServerEditorConnectionPolicy int32 `nbt:"serverEditorConnectionPolicy"`
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}
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// FillDefault fills out d with all the default level.dat values.
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func (d *Data) FillDefault() {
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d.Abilities.AttackMobs = true
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d.Abilities.AttackPlayers = true
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d.Abilities.Build = true
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d.Abilities.DoorsAndSwitches = true
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d.Abilities.FlySpeed = 0.05
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d.Abilities.Mine = true
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d.Abilities.OpenContainers = true
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d.Abilities.PlayerPermissionsLevel = 1
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d.Abilities.WalkSpeed = 0.1
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d.Abilities.VerticalFlySpeed = 1.0
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d.BaseGameVersion = "*"
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d.CommandBlockOutput = true
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d.CommandBlocksEnabled = true
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d.CommandsEnabled = true
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d.Difficulty = 2
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d.DoDayLightCycle = true
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d.DoEntityDrops = true
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d.DoFireTick = true
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d.DoInsomnia = true
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d.DoMobLoot = true
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d.DoMobSpawning = true
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d.DoTileDrops = true
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d.DoWeatherCycle = true
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d.DrowningDamage = true
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d.FallDamage = true
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d.FireDamage = true
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d.FreezeDamage = true
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d.FunctionCommandLimit = 10000
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d.GameType = 1
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d.Generator = 2
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d.HasBeenLoadedInCreative = true
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d.InventoryVersion = protocol.CurrentVersion
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d.LANBroadcast = true
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d.LANBroadcastIntent = true
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d.LastOpenedWithVersion = minimumCompatibleClientVersion
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d.LevelName = "World"
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d.LightningLevel = 1.0
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d.LimitedWorldDepth = 16
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d.LimitedWorldOriginY = math.MaxInt16
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d.LimitedWorldWidth = 16
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d.MaxCommandChainLength = math.MaxUint16
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d.MinimumCompatibleClientVersion = minimumCompatibleClientVersion
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d.MobGriefing = true
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d.MultiPlayerGame = true
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d.MultiPlayerGameIntent = true
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d.NaturalRegeneration = true
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d.NetherScale = 8
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d.NetworkVersion = protocol.CurrentProtocol
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d.PVP = true
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d.Platform = 2
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d.PlatformBroadcastIntent = 3
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d.RainLevel = 1.0
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d.RandomSeed = time.Now().Unix()
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d.RandomTickSpeed = 1
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d.RespawnBlocksExplode = true
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d.SendCommandFeedback = true
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d.ServerChunkTickRange = 6
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d.ShowBorderEffect = true
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d.ShowDeathMessages = true
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d.ShowTags = true
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d.SpawnMobs = true
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d.SpawnRadius = 5
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d.SpawnRadius = 5
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d.SpawnY = math.MaxInt16
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d.StorageVersion = 9
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d.TNTExplodes = true
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d.WorldVersion = 1
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d.XBLBroadcastIntent = 3
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}
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// Settings returns a world.Settings value based on the properties stored in d.
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func (d *Data) Settings() *world.Settings {
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d.WorldStartCount += 1
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difficulty, _ := world.DifficultyByID(int(d.Difficulty))
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mode, _ := world.GameModeByID(int(d.GameType))
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return &world.Settings{
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Name: d.LevelName,
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Spawn: cube.Pos{int(d.SpawnX), int(d.SpawnY), int(d.SpawnZ)},
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Time: d.Time,
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TimeCycle: d.DoDayLightCycle,
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RainTime: int64(d.RainTime),
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Raining: d.RainLevel > 0,
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ThunderTime: int64(d.LightningTime),
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Thundering: d.LightningLevel > 0,
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WeatherCycle: d.DoWeatherCycle,
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CurrentTick: d.CurrentTick,
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DefaultGameMode: mode,
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Difficulty: difficulty,
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TickRange: d.ServerChunkTickRange,
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}
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}
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// PutSettings updates d with the Settings stored in s.
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func (d *Data) PutSettings(s *world.Settings) {
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d.LevelName = s.Name
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d.SpawnX, d.SpawnY, d.SpawnZ = int32(s.Spawn.X()), int32(s.Spawn.Y()), int32(s.Spawn.Z())
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d.LimitedWorldOriginX, d.LimitedWorldOriginY, d.LimitedWorldOriginZ = d.SpawnX, d.SpawnY, d.SpawnZ
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d.Time = s.Time
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d.DoDayLightCycle = s.TimeCycle
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d.DoWeatherCycle = s.WeatherCycle
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d.RainTime, d.RainLevel = int32(s.RainTime), 0
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d.LightningTime, d.LightningLevel = int32(s.ThunderTime), 0
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if s.Raining {
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d.RainLevel = 1
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}
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if s.Thundering {
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d.LightningLevel = 1
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}
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d.CurrentTick = s.CurrentTick
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d.ServerChunkTickRange = s.TickRange
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mode, _ := world.GameModeID(s.DefaultGameMode)
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d.GameType = int32(mode)
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difficulty, _ := world.DifficultyID(s.Difficulty)
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d.Difficulty = int32(difficulty)
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}
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