68 lines
1.6 KiB
Go
68 lines
1.6 KiB
Go
|
|
package block
|
||
|
|
|
||
|
|
import (
|
||
|
|
"github.com/df-mc/dragonfly/server/block/cube"
|
||
|
|
"github.com/df-mc/dragonfly/server/item"
|
||
|
|
"github.com/df-mc/dragonfly/server/world"
|
||
|
|
"github.com/go-gl/mathgl/mgl64"
|
||
|
|
"time"
|
||
|
|
)
|
||
|
|
|
||
|
|
// Loom is a block used to apply patterns on banners. It is also used as a shepherd's job site block that is found in
|
||
|
|
// villages.
|
||
|
|
type Loom struct {
|
||
|
|
solid
|
||
|
|
bass
|
||
|
|
|
||
|
|
// Facing is the direction the loom is facing.
|
||
|
|
Facing cube.Direction
|
||
|
|
}
|
||
|
|
|
||
|
|
// FuelInfo ...
|
||
|
|
func (Loom) FuelInfo() item.FuelInfo {
|
||
|
|
return newFuelInfo(time.Second * 15)
|
||
|
|
}
|
||
|
|
|
||
|
|
// BreakInfo ...
|
||
|
|
func (l Loom) BreakInfo() BreakInfo {
|
||
|
|
return newBreakInfo(2.5, alwaysHarvestable, axeEffective, oneOf(l))
|
||
|
|
}
|
||
|
|
|
||
|
|
// Activate ...
|
||
|
|
func (Loom) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
|
||
|
|
if opener, ok := u.(ContainerOpener); ok {
|
||
|
|
opener.OpenBlockContainer(pos, tx)
|
||
|
|
return true
|
||
|
|
}
|
||
|
|
return false
|
||
|
|
}
|
||
|
|
|
||
|
|
// UseOnBlock ...
|
||
|
|
func (l Loom) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
|
||
|
|
pos, _, used = firstReplaceable(tx, pos, face, l)
|
||
|
|
if !used {
|
||
|
|
return
|
||
|
|
}
|
||
|
|
l.Facing = user.Rotation().Direction().Opposite()
|
||
|
|
place(tx, pos, l, user, ctx)
|
||
|
|
return placed(ctx)
|
||
|
|
}
|
||
|
|
|
||
|
|
// EncodeItem ...
|
||
|
|
func (Loom) EncodeItem() (name string, meta int16) {
|
||
|
|
return "minecraft:loom", 0
|
||
|
|
}
|
||
|
|
|
||
|
|
// EncodeBlock ...
|
||
|
|
func (l Loom) EncodeBlock() (name string, properties map[string]interface{}) {
|
||
|
|
return "minecraft:loom", map[string]interface{}{"direction": int32(horizontalDirection(l.Facing))}
|
||
|
|
}
|
||
|
|
|
||
|
|
// allLooms ...
|
||
|
|
func allLooms() (looms []world.Block) {
|
||
|
|
for _, d := range cube.Directions() {
|
||
|
|
looms = append(looms, Loom{Facing: d})
|
||
|
|
}
|
||
|
|
return
|
||
|
|
}
|