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mc/server/item/enchantment/power.go
T

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2026-07-09 08:33:57 +08:00
package enchantment
import (
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
)
// Power is a bow enchantment which increases arrow damage.
var Power power
type power struct{}
// Name ...
func (power) Name() string {
return "Power"
}
// MaxLevel ...
func (power) MaxLevel() int {
return 5
}
// Cost ...
func (power) Cost(level int) (int, int) {
minCost := 1 + (level-1)*10
return minCost, minCost + 15
}
// Rarity ...
func (power) Rarity() item.EnchantmentRarity {
return item.EnchantmentRarityCommon
}
// PowerDamage returns the extra base damage dealt by the enchantment and level.
func (power) PowerDamage(level int) float64 {
return float64(level+1) * 0.5
}
// CompatibleWithEnchantment ...
func (power) CompatibleWithEnchantment(item.EnchantmentType) bool {
return true
}
// CompatibleWithItem ...
func (power) CompatibleWithItem(i world.Item) bool {
_, ok := i.(item.Bow)
return ok
}