58 lines
2.3 KiB
Go
58 lines
2.3 KiB
Go
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package mcdb
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//lint:file-ignore U1000 Unused unexported constants are present for future code using these.
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// Keys on a per-sub chunk basis. These are prefixed by the chunk coordinates and subchunk ID.
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const (
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keySubChunkData = '/' // 2f
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)
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// Keys on a per-chunk basis. These are prefixed by only the chunk coordinates.
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const (
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// keyVersion holds a single byte of data with the version of the chunk.
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keyVersion = ',' // 2c
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// keyVersionOld was replaced by keyVersion. It is still used by vanilla to check compatibility, but vanilla no
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// longer writes this tag.
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keyVersionOld = 'v' // 76
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// keyBlockEntities holds n amount of NBT compound tags appended to each other (not a TAG_List, just appended). The
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// compound tags contain the position of the block entities.
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keyBlockEntities = '1' // 31
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// keyEntitiesOld holds n amount of NBT compound tags appended to each other (not a TAG_List, just appended). The
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// compound tags contain the position of the entities.
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keyEntitiesOld = '2' // 32
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// keyPendingScheduledTicks holds an NBT structure containing all scheduled
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// ticks that were pending in the chunk.
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keyPendingScheduledTicks = '3'
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// keyFinalisation contains a single LE int32 that indicates the state of generation of the chunk. If 0, the chunk
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// needs to be ticked. If 1, the chunk needs to be populated and if 2 (which is the state generally found in world
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// saves from vanilla), the chunk is fully finalised.
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keyFinalisation = '6' // 36
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// key3DData holds 3-dimensional biomes for the entire chunk.
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key3DData = '+' // 2b
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// key2DData is no longer used in worlds with world height change. It was replaced by key3DData in newer worlds
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// which has 3-dimensional biomes.
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key2DData = '-' // 2d
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// keyChecksum holds a list of checksums of some sort. It's not clear of what data this checksum is composed or what
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// these checksums are used for.
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keyChecksums = ';' // 3b
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keyEntityIdentifiers = "digp"
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keyEntity = "actorprefix"
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)
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// Keys on a per-world basis. These are found only once in a leveldb world save.
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const (
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keyAutonomousEntities = "AutonomousEntities"
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keyOverworld = "Overworld"
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keyMobEvents = "mobevents"
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keyBiomeData = "BiomeData"
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keyScoreboard = "scoreboard"
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keyLocalPlayer = "~local_player"
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)
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const (
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finalisationGenerated = iota + 1
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finalisationPopulated
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)
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