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mc/server/world/biome/wooded_badlands_plateau.go
T

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2026-07-09 08:33:57 +08:00
package biome
import "image/color"
// WoodedBadlandsPlateau ...
type WoodedBadlandsPlateau struct{}
// Temperature ...
func (WoodedBadlandsPlateau) Temperature() float64 {
return 2
}
// Rainfall ...
func (WoodedBadlandsPlateau) Rainfall() float64 {
return 0
}
// Depth ...
func (WoodedBadlandsPlateau) Depth() float64 {
return 1.5
}
// Scale ...
func (WoodedBadlandsPlateau) Scale() float64 {
return 0.025
}
// WaterColour ...
func (WoodedBadlandsPlateau) WaterColour() color.RGBA {
return color.RGBA{R: 0x55, G: 0x80, B: 0x9e, A: 0xa5}
}
// Tags ...
func (WoodedBadlandsPlateau) Tags() []string {
return []string{"animal", "mesa", "monster", "overworld", "plateau", "rare", "stone", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"}
}
// String ...
func (WoodedBadlandsPlateau) String() string {
return "mesa_plateau_stone"
}
// EncodeBiome ...
func (WoodedBadlandsPlateau) EncodeBiome() int {
return 38
}