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mc/server/block/note.go
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2026-07-09 08:33:57 +08:00
package block
import (
"time"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/internal/nbtconv"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/particle"
"github.com/df-mc/dragonfly/server/world/sound"
)
// Note is a musical block that emits sounds when powered with redstone.
type Note struct {
solid
bass
// Pitch is the current pitch the note block is set to. Value ranges from 0-24.
Pitch int
// Powered is whether the note block was powered during its last redstone update.
Powered bool
}
// playNote ...
func (n Note) playNote(pos cube.Pos, tx *world.Tx) {
tx.PlaySound(pos.Vec3(), sound.Note{Instrument: n.instrument(pos, tx), Pitch: n.Pitch})
tx.AddParticle(pos.Vec3(), particle.Note{Instrument: n.Instrument(), Pitch: n.Pitch})
}
// updateInstrument ...
func (n Note) instrument(pos cube.Pos, tx *world.Tx) sound.Instrument {
if instrumentBlock, ok := tx.Block(pos.Side(cube.FaceDown)).(interface {
Instrument() sound.Instrument
}); ok {
return instrumentBlock.Instrument()
}
return sound.Piano()
}
// DecodeNBT ...
func (n Note) DecodeNBT(data map[string]any) any {
n.Pitch = int(nbtconv.Uint8(data, "note"))
n.Powered = nbtconv.Bool(data, "powered")
return n
}
// EncodeNBT ...
func (n Note) EncodeNBT() map[string]any {
return map[string]any{"note": byte(n.Pitch), "powered": boolByte(n.Powered)}
}
// Activate tunes and plays the note block when there is room above it.
func (n Note) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool {
if !n.canPlay(pos, tx) {
return false
}
n.Pitch = (n.Pitch + 1) % 25
n.playNote(pos, tx)
tx.SetBlock(pos, n, &world.SetOpts{DisableBlockUpdates: true})
return true
}
// RedstoneUpdate updates the note block's powered state and plays the note when it first becomes powered.
func (n Note) RedstoneUpdate(pos cube.Pos, tx *world.Tx) {
poweredFaces := n.poweredFaces(pos, tx)
powered := len(poweredFaces) > 0
if powered == n.Powered {
return
}
n.Powered = powered
if powered && n.canPlay(pos, tx) {
n.playNote(pos, tx)
}
tx.SetBlock(pos, n, &world.SetOpts{DisableBlockUpdates: true})
updateAroundRedstone(pos, tx, poweredFaces...)
}
// canPlay reports whether the block above the note block is air.
func (n Note) canPlay(pos cube.Pos, tx *world.Tx) bool {
_, ok := tx.Block(pos.Side(cube.FaceUp)).(Air)
return ok
}
func (n Note) poweredFaces(pos cube.Pos, tx *world.Tx) []cube.Face {
var faces []cube.Face
for _, face := range cube.Faces() {
adjacentPos := pos.Side(face)
if power := tx.RedstonePower(adjacentPos, face, true); power > 0 {
faces = append(faces, face)
}
}
return faces
}
// BreakInfo ...
func (n Note) BreakInfo() BreakInfo {
return newBreakInfo(0.8, alwaysHarvestable, axeEffective, oneOf(Note{}))
}
// FuelInfo ...
func (Note) FuelInfo() item.FuelInfo {
return newFuelInfo(time.Second * 15)
}
// EncodeItem ...
func (n Note) EncodeItem() (name string, meta int16) {
return "minecraft:noteblock", 0
}
// EncodeBlock ...
func (n Note) EncodeBlock() (name string, properties map[string]any) {
return "minecraft:noteblock", nil
}