2026-07-09 08:33:57 +08:00
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[Network]
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# The address of the server, including the port. The server will be listening on this address. If another
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# server is already running on this port, please select a different port.
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Address = ":19132"
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[Server]
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# The name as it shows up in the server list. Minecraft colour codes may be used in this name to format the
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# name of the server.
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Name = "NT Server"
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# AuthEnabled controls whether players must be connected to Xbox Live in order to join the server.
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AuthEnabled = true
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# DisableJoinQuitMessages specifies if join/quit messages should be broadcast when players join the server.
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DisableJoinQuitMessages = false
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# MuteEmoteChat specifies if the player emote chat should be muted or not.
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MuteEmoteChat = false
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[World]
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# The folder that the world files (will) reside in, relative to the working directory. If not currently
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# present, the folder will be made.
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Folder = "world"
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# Whether the worlds' data will be saved and loaded. If true, the server will use the
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# default LevelDB data provider and if false, an empty provider will be used. To use your
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# own provider, turn this value to false, as you will still be able to pass your own provider.
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SaveData = true
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[Players]
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# The maximum amount of players accepted into the server. If set to 0, there is no player limit. The max
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# player count will increase as more players join.
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2026-07-11 00:33:35 +07:00
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MaxCount = 15
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2026-07-09 08:33:57 +08:00
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# The maximum chunk radius that players may set in their settings. If they try to set it above this number,
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# it will be capped and set to the max.
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2026-07-11 00:33:35 +07:00
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MaximumChunkRadius = 5
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2026-07-09 08:33:57 +08:00
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# Whether a player's data will be saved and loaded. If true, the server will use the
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# default LevelDB data provider and if false, an empty provider will be used. To use your
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# own provider, turn this value to false, as you will still be able to pass your own provider.
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SaveData = true
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# Folder controls where the player data will be stored by the default LevelDB
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# player provider if it is enabled.
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Folder = "players"
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[Resources]
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# AutoBuildPack is if the server should automatically generate a resource pack for custom features.
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AutoBuildPack = true
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# Folder configures the directory used by the server to load resource packs.
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Folder = "resources"
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# Required configures whether the server will require players to have a resource pack to join.
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Required = true
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