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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Basalt is a type of igneous rock found in the Nether.
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type Basalt struct {
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solid
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bassDrum
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// Polished specifies if the basalt is its polished variant.
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Polished bool
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// Axis is the axis which the basalt faces.
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Axis cube.Axis
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}
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// UseOnBlock ...
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func (b Basalt) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, face, used = firstReplaceable(tx, pos, face, b)
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if !used {
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return
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}
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b.Axis = face.Axis()
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place(tx, pos, b, user, ctx)
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return placed(ctx)
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}
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// BreakInfo ...
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func (b Basalt) BreakInfo() BreakInfo {
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return newBreakInfo(1.25, pickaxeHarvestable, pickaxeEffective, oneOf(b)).withBlastResistance(21)
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}
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// EncodeItem ...
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func (b Basalt) EncodeItem() (name string, meta int16) {
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if b.Polished {
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return "minecraft:polished_basalt", 0
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}
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return "minecraft:basalt", 0
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}
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// EncodeBlock ...
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func (b Basalt) EncodeBlock() (name string, properties map[string]any) {
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if b.Polished {
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return "minecraft:polished_basalt", map[string]any{"pillar_axis": b.Axis.String()}
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}
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return "minecraft:basalt", map[string]any{"pillar_axis": b.Axis.String()}
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}
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// allBasalt ...
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func allBasalt() (basalt []world.Block) {
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for _, axis := range cube.Axes() {
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basalt = append(basalt, Basalt{Axis: axis, Polished: false})
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basalt = append(basalt, Basalt{Axis: axis, Polished: true})
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}
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return
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}
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