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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/internal/nbtconv"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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"math/rand/v2"
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"time"
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)
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// BlastFurnace is a block that smelts ores, raw metals, iron and gold armour and tools, similar to a furnace, but at
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// twice the speed. It also serves as an armourer's job site block.
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// The empty value of BlastFurnace is not valid. It must be created using block.NewBlastFurnace(cube.Face).
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type BlastFurnace struct {
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solid
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bassDrum
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*smelter
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// Facing is the direction the blast furnace is facing.
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Facing cube.Direction
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// Lit is true if the blast furnace is lit.
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Lit bool
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}
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// NewBlastFurnace creates a new initialised blast furnace. The smelter is properly initialised.
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func NewBlastFurnace(face cube.Direction) BlastFurnace {
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return BlastFurnace{
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Facing: face,
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smelter: newSmelter(),
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}
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}
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// Tick is called to check if the blast furnace should update and start or stop smelting.
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func (b BlastFurnace) Tick(_ int64, pos cube.Pos, tx *world.Tx) {
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if b.Lit && rand.Float64() <= 0.016 { // Every three or so seconds.
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tx.PlaySound(pos.Vec3Centre(), sound.BlastFurnaceCrackle{})
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}
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if lit := b.tickSmelting(time.Second*5, time.Millisecond*200, b.Lit, func(i item.SmeltInfo) bool {
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return i.Ores
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}); b.Lit != lit {
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b.Lit = lit
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tx.SetBlock(pos, b, nil)
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}
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}
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// LightEmissionLevel ...
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func (b BlastFurnace) LightEmissionLevel() uint8 {
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if b.Lit {
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return 13
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}
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return 0
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}
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// EncodeItem ...
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func (b BlastFurnace) EncodeItem() (name string, meta int16) {
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return "minecraft:blast_furnace", 0
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}
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// EncodeBlock ...
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func (b BlastFurnace) EncodeBlock() (name string, properties map[string]interface{}) {
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if b.Lit {
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return "minecraft:lit_blast_furnace", map[string]interface{}{"minecraft:cardinal_direction": b.Facing.String()}
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}
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return "minecraft:blast_furnace", map[string]interface{}{"minecraft:cardinal_direction": b.Facing.String()}
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}
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// UseOnBlock ...
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func (b BlastFurnace) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, _, used := firstReplaceable(tx, pos, face, b)
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if !used {
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return false
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}
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place(tx, pos, NewBlastFurnace(user.Rotation().Direction().Opposite()), user, ctx)
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return placed(ctx)
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}
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// BreakInfo ...
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func (b BlastFurnace) BreakInfo() BreakInfo {
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xp := b.Experience()
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return newBreakInfo(3.5, alwaysHarvestable, pickaxeEffective, oneOf(BlastFurnace{})).withXPDropRange(xp, xp).withBreakHandler(func(pos cube.Pos, tx *world.Tx, u item.User) {
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for _, i := range b.Inventory(tx, pos).Clear() {
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dropItem(tx, i, pos.Vec3())
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}
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})
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}
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// Activate ...
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func (b BlastFurnace) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
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if opener, ok := u.(ContainerOpener); ok {
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opener.OpenBlockContainer(pos, tx)
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return true
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}
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return false
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}
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// EncodeNBT ...
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func (b BlastFurnace) EncodeNBT() map[string]interface{} {
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if b.smelter == nil {
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//noinspection GoAssignmentToReceiver
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b = NewBlastFurnace(b.Facing)
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}
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remaining, maximum, cook := b.Durations()
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return map[string]interface{}{
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"BurnTime": int16(remaining.Milliseconds() / 50),
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"CookTime": int16(cook.Milliseconds() / 50),
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"BurnDuration": int16(maximum.Milliseconds() / 50),
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"StoredXPInt": int16(b.Experience()),
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"Items": nbtconv.InvToNBT(b.inventory),
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"id": "BlastFurnace",
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}
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}
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// DecodeNBT ...
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func (b BlastFurnace) DecodeNBT(data map[string]interface{}) interface{} {
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remaining := nbtconv.TickDuration[int16](data, "BurnTime")
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maximum := nbtconv.TickDuration[int16](data, "BurnDuration")
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cook := nbtconv.TickDuration[int16](data, "CookTime")
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xp := int(nbtconv.Int16(data, "StoredXPInt"))
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lit := b.Lit
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//noinspection GoAssignmentToReceiver
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b = NewBlastFurnace(b.Facing)
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b.Lit = lit
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b.setExperience(xp)
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b.setDurations(remaining, maximum, cook)
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nbtconv.InvFromNBT(b.inventory, nbtconv.Slice(data, "Items"))
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return b
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}
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// allBlastFurnaces ...
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func allBlastFurnaces() (furnaces []world.Block) {
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for _, face := range cube.Directions() {
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furnaces = append(furnaces, BlastFurnace{Facing: face})
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furnaces = append(furnaces, BlastFurnace{Facing: face, Lit: true})
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}
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return
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}
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