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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Bone is a decorative block that can face different directions.
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type Bone struct {
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solid
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// Axis is the axis which the bone block faces.
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Axis cube.Axis
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}
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// Instrument ...
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func (b Bone) Instrument() sound.Instrument {
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return sound.Xylophone()
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}
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// UseOnBlock handles the rotational placing of bone blocks.
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func (b Bone) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, face, used = firstReplaceable(tx, pos, face, b)
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if !used {
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return
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}
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b.Axis = face.Axis()
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place(tx, pos, b, user, ctx)
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return placed(ctx)
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}
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// BreakInfo ...
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func (b Bone) BreakInfo() BreakInfo {
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return newBreakInfo(2, pickaxeHarvestable, pickaxeEffective, oneOf(b))
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}
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// EncodeItem ...
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func (b Bone) EncodeItem() (name string, meta int16) {
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return "minecraft:bone_block", 0
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}
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// EncodeBlock ...
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func (b Bone) EncodeBlock() (name string, properties map[string]any) {
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return "minecraft:bone_block", map[string]any{"pillar_axis": b.Axis.String(), "deprecated": int32(0)}
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}
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// allBoneBlock ...
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func allBoneBlock() (boneBlocks []world.Block) {
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for _, axis := range cube.Axes() {
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boneBlocks = append(boneBlocks, Bone{Axis: axis})
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}
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return
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}
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