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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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"math/rand/v2"
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)
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// Copper is a solid block commonly found in deserts and beaches underneath sand.
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type Copper struct {
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solid
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bassDrum
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// Type is the type of copper of the block.
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Type CopperType
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// Oxidation is the level of oxidation of the copper block.
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Oxidation OxidationType
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// Waxed bool is whether the copper block has been waxed with honeycomb.
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Waxed bool
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}
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func (c Copper) Strip() (world.Block, world.Sound, bool) {
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if c.Waxed {
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c.Waxed = false
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return c, sound.WaxRemoved{}, true
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} else if ot, ok := c.Oxidation.Decrease(); ok {
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c.Oxidation = ot
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return c, sound.CopperScraped{}, true
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}
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return c, nil, false
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}
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// BreakInfo ...
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func (c Copper) BreakInfo() BreakInfo {
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return newBreakInfo(3, func(t item.Tool) bool {
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return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierStone.HarvestLevel
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}, pickaxeEffective, oneOf(c)).withBlastResistance(30)
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}
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// Wax waxes the copper block to stop it from oxidising further.
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func (c Copper) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) {
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before := c.Waxed
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c.Waxed = true
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return c, !before
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}
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func (c Copper) CanOxidate() bool {
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return !c.Waxed
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}
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func (c Copper) OxidationLevel() OxidationType {
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return c.Oxidation
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}
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func (c Copper) WithOxidationLevel(o OxidationType) Oxidisable {
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c.Oxidation = o
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return c
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}
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func (c Copper) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
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attemptOxidation(pos, tx, r, c)
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}
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// EncodeItem ...
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func (c Copper) EncodeItem() (name string, meta int16) {
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if c.Type == NormalCopper() && c.Oxidation == UnoxidisedOxidation() && !c.Waxed {
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return "minecraft:copper_block", 0
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}
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name = "copper"
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if c.Type != NormalCopper() {
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name = c.Type.String() + "_" + name
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}
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if c.Oxidation != UnoxidisedOxidation() {
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name = c.Oxidation.String() + "_" + name
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}
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if c.Waxed {
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name = "waxed_" + name
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}
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return "minecraft:" + name, 0
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}
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// EncodeBlock ...
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func (c Copper) EncodeBlock() (string, map[string]any) {
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if c.Type == NormalCopper() && c.Oxidation == UnoxidisedOxidation() && !c.Waxed {
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return "minecraft:copper_block", nil
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}
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name := "copper"
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if c.Type != NormalCopper() {
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name = c.Type.String() + "_" + name
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}
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if c.Oxidation != UnoxidisedOxidation() {
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name = c.Oxidation.String() + "_" + name
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}
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if c.Waxed {
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name = "waxed_" + name
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}
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return "minecraft:" + name, nil
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}
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// allCopper returns a list of all copper block variants.
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func allCopper() (c []world.Block) {
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f := func(waxed bool) {
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for _, t := range CopperTypes() {
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for _, o := range OxidationTypes() {
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c = append(c, Copper{Type: t, Oxidation: o, Waxed: waxed})
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}
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}
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}
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f(true)
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f(false)
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return
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}
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