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package block
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import (
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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)
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// CopperBars are blocks that serve a similar purpose to glass panes, but made of copper instead of glass.
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type CopperBars struct {
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transparent
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thin
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sourceWaterDisplacer
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// Oxidation is the level of oxidation of the copper bars.
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Oxidation OxidationType
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// Waxed bool is whether the copper bars has been waxed with honeycomb.
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Waxed bool
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}
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// BreakInfo ...
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func (c CopperBars) BreakInfo() BreakInfo {
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return newBreakInfo(5, pickaxeHarvestable, pickaxeEffective, oneOf(c)).withBlastResistance(30)
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}
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// SideClosed ...
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func (c CopperBars) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// Wax waxes the copper bars to stop it from oxidising further.
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func (c CopperBars) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) {
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if c.Waxed {
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return c, false
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}
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c.Waxed = true
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return c, true
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}
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// Strip ...
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func (c CopperBars) Strip() (world.Block, world.Sound, bool) {
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if c.Waxed {
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c.Waxed = false
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return c, sound.WaxRemoved{}, true
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} else if ot, ok := c.Oxidation.Decrease(); ok {
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c.Oxidation = ot
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return c, sound.CopperScraped{}, true
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}
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return c, nil, false
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}
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// CanOxidate ...
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func (c CopperBars) CanOxidate() bool {
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return !c.Waxed
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}
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// OxidationLevel ...
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func (c CopperBars) OxidationLevel() OxidationType {
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return c.Oxidation
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}
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// WithOxidationLevel ...
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func (c CopperBars) WithOxidationLevel(o OxidationType) Oxidisable {
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c.Oxidation = o
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return c
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}
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// RandomTick ...
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func (c CopperBars) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
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attemptOxidation(pos, tx, r, c)
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}
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// EncodeItem ...
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func (c CopperBars) EncodeItem() (name string, meta int16) {
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return copperBlockName("copper_bars", c.Oxidation, c.Waxed), 0
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}
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// EncodeBlock ...
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func (c CopperBars) EncodeBlock() (name string, properties map[string]any) {
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return copperBlockName("copper_bars", c.Oxidation, c.Waxed), nil
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}
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// allCopperBars ...
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func allCopperBars() (bars []world.Block) {
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f := func(waxed bool) {
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for _, o := range OxidationTypes() {
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bars = append(bars, CopperBars{Oxidation: o, Waxed: waxed})
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}
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}
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f(true)
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f(false)
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return
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}
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