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package block
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import (
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/internal/nbtconv"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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)
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// CopperGolemStatue is the result of a copper golem fully oxidizing and petrifying into a block.
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// It can be posed in four different ways.
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type CopperGolemStatue struct {
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transparent
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sourceWaterDisplacer
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solid
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// Facing is the direction the copper golem statue is facing.
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Facing cube.Direction
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// Pose is the pose of the copper golem statue.
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Pose CopperGolemPose
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// Oxidation is the level of oxidation of the copper lantern.
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Oxidation OxidationType
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// Waxed bool is whether the copper lantern has been waxed with honeycomb.
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Waxed bool
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}
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// BreakInfo ...
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func (c CopperGolemStatue) BreakInfo() BreakInfo {
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return newBreakInfo(3, alwaysHarvestable, pickaxeEffective, oneOf(c)).withBlastResistance(30)
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}
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// Activate ...
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func (c CopperGolemStatue) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
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held, _ := u.HeldItems()
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if !held.Empty() {
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// copper golems can't be activated while holding an item.
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return false
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}
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poses := CopperGolemPoses()
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nextIndex := int(c.Pose.Uint8()) + 1
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if nextIndex >= len(poses) {
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nextIndex = 0
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}
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c.Pose = poses[nextIndex]
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tx.SetBlock(pos, c, nil)
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return true
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}
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// UseOnBlock ...
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func (c CopperGolemStatue) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, _, used = firstReplaceable(tx, pos, face, c)
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if !used {
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return
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}
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c.Facing = user.Rotation().Direction().Opposite()
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place(tx, pos, c, user, ctx)
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return placed(ctx)
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}
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// Wax waxes the copper lantern to stop it from oxidising further.
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func (c CopperGolemStatue) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) {
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if c.Waxed {
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return c, false
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}
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c.Waxed = true
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return c, true
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}
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// Strip ...
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func (c CopperGolemStatue) Strip() (world.Block, world.Sound, bool) {
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if c.Waxed {
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c.Waxed = false
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return c, sound.WaxRemoved{}, true
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} else if ot, ok := c.Oxidation.Decrease(); ok {
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c.Oxidation = ot
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return c, sound.CopperScraped{}, true
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}
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return c, nil, false
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}
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// CanOxidate ...
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func (c CopperGolemStatue) CanOxidate() bool {
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return !c.Waxed
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}
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// OxidationLevel ...
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func (c CopperGolemStatue) OxidationLevel() OxidationType {
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return c.Oxidation
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}
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// WithOxidationLevel ...
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func (c CopperGolemStatue) WithOxidationLevel(o OxidationType) Oxidisable {
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c.Oxidation = o
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return c
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}
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// RandomTick ...
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func (c CopperGolemStatue) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
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attemptOxidation(pos, tx, r, c)
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}
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// DecodeNBT ...
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func (c CopperGolemStatue) DecodeNBT(data map[string]any) any {
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c.Pose = CopperGolemPose{pose(nbtconv.Int32(data, "Pose"))}
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return c
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}
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// EncodeNBT ...
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func (c CopperGolemStatue) EncodeNBT() map[string]any {
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return map[string]any{
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"Pose": int32(c.Pose.Uint8()),
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"id": "CopperGolemStatue",
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}
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}
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// EncodeItem ...
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func (c CopperGolemStatue) EncodeItem() (name string, meta int16) {
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return copperBlockName("copper_golem_statue", c.Oxidation, c.Waxed), 0
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}
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// EncodeBlock ...
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func (c CopperGolemStatue) EncodeBlock() (string, map[string]any) {
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return copperBlockName("copper_golem_statue", c.Oxidation, c.Waxed), map[string]any{"minecraft:cardinal_direction": c.Facing.String()}
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}
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// allCopperGolemStatues ...
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func allCopperGolemStatues() (golems []world.Block) {
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f := func(waxed bool) {
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for _, o := range OxidationTypes() {
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for _, direction := range cube.Directions() {
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golems = append(golems, CopperGolemStatue{Facing: direction, Oxidation: o, Waxed: waxed})
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}
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}
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}
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f(true)
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f(false)
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return
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}
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