up3
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
This commit is contained in:
@@ -0,0 +1,137 @@
|
||||
package block
|
||||
|
||||
import (
|
||||
"math"
|
||||
"math/rand/v2"
|
||||
|
||||
"github.com/df-mc/dragonfly/server/block/cube"
|
||||
"github.com/df-mc/dragonfly/server/block/model"
|
||||
"github.com/df-mc/dragonfly/server/item"
|
||||
"github.com/df-mc/dragonfly/server/world"
|
||||
"github.com/df-mc/dragonfly/server/world/sound"
|
||||
"github.com/go-gl/mathgl/mgl64"
|
||||
)
|
||||
|
||||
// CopperTrapdoor is a block that can be used as an openable 1x1 barrier.
|
||||
type CopperTrapdoor struct {
|
||||
transparent
|
||||
bass
|
||||
sourceWaterDisplacer
|
||||
|
||||
// Oxidation is the level of oxidation of the copper trapdoor.
|
||||
Oxidation OxidationType
|
||||
// Waxed bool is whether the copper trapdoor has been waxed with honeycomb.
|
||||
Waxed bool
|
||||
// Facing is the direction the trapdoor is facing.
|
||||
Facing cube.Direction
|
||||
// Open is whether the trapdoor is open.
|
||||
Open bool
|
||||
// Top is whether the trapdoor occupies the top or bottom part of a block.
|
||||
Top bool
|
||||
}
|
||||
|
||||
// Model ...
|
||||
func (t CopperTrapdoor) Model() world.BlockModel {
|
||||
return model.Trapdoor{Facing: t.Facing, Top: t.Top, Open: t.Open}
|
||||
}
|
||||
|
||||
// UseOnBlock handles the directional placing of trapdoors and makes sure they are properly placed upside down
|
||||
// when needed.
|
||||
func (t CopperTrapdoor) UseOnBlock(pos cube.Pos, face cube.Face, clickPos mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
|
||||
pos, face, used := firstReplaceable(tx, pos, face, t)
|
||||
if !used {
|
||||
return false
|
||||
}
|
||||
t.Facing = user.Rotation().Direction().Opposite()
|
||||
t.Top = (clickPos.Y() > 0.5 && face != cube.FaceUp) || face == cube.FaceDown
|
||||
|
||||
place(tx, pos, t, user, ctx)
|
||||
return placed(ctx)
|
||||
}
|
||||
|
||||
// Wax waxes the copper trapdoor to stop it from oxidising further.
|
||||
func (t CopperTrapdoor) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) {
|
||||
if t.Waxed {
|
||||
return t, false
|
||||
}
|
||||
t.Waxed = true
|
||||
return t, true
|
||||
}
|
||||
|
||||
func (t CopperTrapdoor) Strip() (world.Block, world.Sound, bool) {
|
||||
if t.Waxed {
|
||||
t.Waxed = false
|
||||
return t, sound.WaxRemoved{}, true
|
||||
} else if ot, ok := t.Oxidation.Decrease(); ok {
|
||||
t.Oxidation = ot
|
||||
return t, sound.CopperScraped{}, true
|
||||
}
|
||||
return t, nil, false
|
||||
}
|
||||
|
||||
func (t CopperTrapdoor) CanOxidate() bool {
|
||||
return !t.Waxed
|
||||
}
|
||||
|
||||
func (t CopperTrapdoor) OxidationLevel() OxidationType {
|
||||
return t.Oxidation
|
||||
}
|
||||
|
||||
func (t CopperTrapdoor) WithOxidationLevel(o OxidationType) Oxidisable {
|
||||
t.Oxidation = o
|
||||
return t
|
||||
}
|
||||
|
||||
func (t CopperTrapdoor) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool {
|
||||
t.Open = !t.Open
|
||||
tx.SetBlock(pos, t, nil)
|
||||
if t.Open {
|
||||
tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorOpen{Block: t})
|
||||
return true
|
||||
}
|
||||
tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorClose{Block: t})
|
||||
return true
|
||||
}
|
||||
|
||||
func (t CopperTrapdoor) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
|
||||
attemptOxidation(pos, tx, r, t)
|
||||
}
|
||||
|
||||
// BreakInfo ...
|
||||
func (t CopperTrapdoor) BreakInfo() BreakInfo {
|
||||
return newBreakInfo(3, func(t item.Tool) bool {
|
||||
return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierStone.HarvestLevel
|
||||
}, pickaxeEffective, oneOf(t))
|
||||
}
|
||||
|
||||
// SideClosed ...
|
||||
func (t CopperTrapdoor) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// EncodeItem ...
|
||||
func (t CopperTrapdoor) EncodeItem() (name string, meta int16) {
|
||||
return copperBlockName("copper_trapdoor", t.Oxidation, t.Waxed), 0
|
||||
}
|
||||
|
||||
// EncodeBlock ...
|
||||
func (t CopperTrapdoor) EncodeBlock() (name string, properties map[string]any) {
|
||||
return copperBlockName("copper_trapdoor", t.Oxidation, t.Waxed), map[string]any{"direction": int32(math.Abs(float64(t.Facing) - 3)), "open_bit": t.Open, "upside_down_bit": t.Top}
|
||||
}
|
||||
|
||||
// allCopperTrapdoors returns a list of all copper trapdoor types
|
||||
func allCopperTrapdoors() (trapdoors []world.Block) {
|
||||
f := func(waxed bool) {
|
||||
for _, o := range OxidationTypes() {
|
||||
for i := cube.Direction(0); i <= 3; i++ {
|
||||
trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: false})
|
||||
trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: true})
|
||||
trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: true})
|
||||
trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: false})
|
||||
}
|
||||
}
|
||||
}
|
||||
f(false)
|
||||
f(true)
|
||||
return
|
||||
}
|
||||
Reference in New Issue
Block a user