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@@ -0,0 +1,114 @@
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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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"math/rand/v2"
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"time"
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)
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// Coral is a non-solid block that comes in 5 variants.
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type Coral struct {
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empty
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transparent
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bassDrum
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sourceWaterDisplacer
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// Type is the type of coral of the block.
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Type CoralType
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// Dead is whether the coral is dead.
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Dead bool
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}
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// UseOnBlock ...
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func (c Coral) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, _, used := firstReplaceable(tx, pos, face, c)
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if !used {
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return false
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}
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if !tx.Block(pos.Side(cube.FaceDown)).Model().FaceSolid(pos.Side(cube.FaceDown), cube.FaceUp, tx) {
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return false
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}
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if liquid, ok := tx.Liquid(pos); ok {
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if water, ok := liquid.(Water); ok {
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if water.Depth != 8 {
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return false
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}
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}
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}
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place(tx, pos, c, user, ctx)
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return placed(ctx)
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}
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// HasLiquidDrops ...
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func (c Coral) HasLiquidDrops() bool {
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return false
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}
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// SideClosed ...
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func (c Coral) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// NeighbourUpdateTick ...
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func (c Coral) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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if !tx.Block(pos.Side(cube.FaceDown)).Model().FaceSolid(pos.Side(cube.FaceDown), cube.FaceUp, tx) {
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breakBlock(c, pos, tx)
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return
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} else if c.Dead {
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return
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}
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tx.ScheduleBlockUpdate(pos, c, time.Second*5/2)
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}
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// ScheduledTick ...
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func (c Coral) ScheduledTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) {
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adjacentWater := false
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pos.Neighbours(func(neighbour cube.Pos) {
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if liquid, ok := tx.Liquid(neighbour); ok {
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if _, ok := liquid.(Water); ok {
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adjacentWater = true
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}
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}
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}, tx.Range())
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if !adjacentWater {
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c.Dead = true
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tx.SetBlock(pos, c, nil)
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}
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}
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// BreakInfo ...
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func (c Coral) BreakInfo() BreakInfo {
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return newBreakInfo(0, alwaysHarvestable, nothingEffective, silkTouchOnlyDrop(c))
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}
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// EncodeBlock ...
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func (c Coral) EncodeBlock() (name string, properties map[string]any) {
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if c.Dead {
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return "minecraft:dead_" + c.Type.String() + "_coral", nil
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}
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return "minecraft:" + c.Type.String() + "_coral", nil
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}
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// EncodeItem ...
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func (c Coral) EncodeItem() (name string, meta int16) {
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if c.Dead {
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return "minecraft:dead_" + c.Type.String() + "_coral", 0
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}
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return "minecraft:" + c.Type.String() + "_coral", 0
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}
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// allCoral returns a list of all coral block variants
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func allCoral() (c []world.Block) {
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f := func(dead bool) {
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for _, t := range CoralTypes() {
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c = append(c, Coral{Type: t, Dead: dead})
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}
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}
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f(true)
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f(false)
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return
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}
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