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2026-07-09 08:33:57 +08:00
commit 26ed99fda6
845 changed files with 75419 additions and 0 deletions
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package customblock
// Material represents a single material used for rendering part of a custom block.
type Material struct {
// texture is the name of the texture for the material.
texture string
// renderMethod is the method to use when rendering the material.
renderMethod Method
// faceDimming is if the material should be dimmed by the direction it's facing.
faceDimming bool
// ambientOcclusion is if the material should have ambient occlusion applied when lighting.
ambientOcclusion bool
}
// NewMaterial returns a new Material with the provided information. It enables face dimming by default and ambient
// occlusion based on the render method given.
func NewMaterial(texture string, method Method) Material {
return Material{
texture: texture,
renderMethod: method,
faceDimming: true,
ambientOcclusion: method.AmbientOcclusion(),
}
}
// WithFaceDimming returns a copy of the Material with face dimming enabled.
func (m Material) WithFaceDimming() Material {
m.faceDimming = true
return m
}
// WithoutFaceDimming returns a copy of the Material with face dimming disabled.
func (m Material) WithoutFaceDimming() Material {
m.faceDimming = false
return m
}
// WithAmbientOcclusion returns a copy of the Material with ambient occlusion enabled.
func (m Material) WithAmbientOcclusion() Material {
m.ambientOcclusion = true
return m
}
// WithoutAmbientOcclusion returns a copy of the Material with ambient occlusion disabled.
func (m Material) WithoutAmbientOcclusion() Material {
m.ambientOcclusion = false
return m
}
// Encode returns the material encoded as a map that can be sent over the network to the client.
func (m Material) Encode() map[string]any {
return map[string]any{
"texture": m.texture,
"render_method": m.renderMethod.String(),
"face_dimming": m.faceDimming,
"ambient_occlusion": m.ambientOcclusion,
}
}
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package customblock
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/go-gl/mathgl/mgl64"
)
// Properties represents the different properties that can be applied to a block or a permutation.
type Properties struct {
// CollisionBox represents the bounding box of the block that the player can collide with. This cannot exceed the
// position of the current block in the world, otherwise it will be cut off at the edge.
CollisionBox cube.BBox
// Cube determines whether the block should inherit the default cube geometry. This will only be considered if the
// Geometry field is empty.
Cube bool
// Geometry represents the geometry identifier that should be used for the block. If you want to use the default
// cube geometry, leave this field empty and set Cube to true.
Geometry string
// MapColour represents the hex colour that should be used for the block on a map.
MapColour string
// Rotation represents the rotation of the block. Rotations are only applied in 90 degree increments, meaning
// 1 = 90 degrees, 2 = 180 degrees, 3 = 270 degrees and 4 = 360 degrees.
Rotation cube.Pos
// Scale is the scale of the block, with 1 being the default scale in all axes. When scaled, the block cannot
// exceed a 30x30x30 pixel area otherwise the client will not render the block.
Scale mgl64.Vec3
// SelectionBox represents the bounding box of the block that the player can interact with. This cannot exceed the
// position of the current block in the world, otherwise it will be cut off at the edge.
SelectionBox cube.BBox
// Textures define the textures that should be used for the block. The key is the target of the texture, such as
// "*" for all sides, or one of "up", "down", "north", "south", "east", "west" for a specific side.
Textures map[string]Material
// Translation is the translation of the block within itself. When translated, the block cannot exceed a 30x30x30
// pixel area otherwise the client will not render the block.
Translation mgl64.Vec3
}
// Permutation represents a specific permutation for a block that is only applied when the condition is met.
type Permutation struct {
Properties
// Condition is a molang query that is used to determine whether the permutation should be applied.
// Only the latest version of molang is supported.
Condition string
}
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package customblock
// Method is the method to use when rendering a material for a custom block.
type Method struct {
renderMethod
}
// OpaqueRenderMethod returns the opaque rendering method for a material. It does not render an alpha layer, meaning it
// does not support transparent or translucent textures, only textures that are fully opaque.
func OpaqueRenderMethod() Method {
return Method{0}
}
// AlphaTestRenderMethod returns the alpha_test rendering method for a material. It does not allow for translucent
// textures, only textures that are fully opaque or fully transparent, used for blocks such as regular glass. It also
// disables ambient occlusion by default.
func AlphaTestRenderMethod() Method {
return Method{1}
}
// BlendRenderMethod returns the blend rendering method for a material. It allows for transparent and translucent
// textures, used for blocks such as stained-glass. It also disables ambient occlusion by default.
func BlendRenderMethod() Method {
return Method{2}
}
// DoubleSidedRenderMethod returns the double_sided rendering method for a material. It is used to completely disable
// backface culling, which would be used for flat faces visible from both sides.
func DoubleSidedRenderMethod() Method {
return Method{3}
}
type renderMethod uint8
// Uint8 returns the render method as a uint8.
func (m renderMethod) Uint8() uint8 {
return uint8(m)
}
// String ...
func (m renderMethod) String() string {
switch m {
case 0:
return "opaque"
case 1:
return "alpha_test"
case 2:
return "blend"
case 3:
return "double_sided"
}
panic("should never happen")
}
// AmbientOcclusion returns if ambient occlusion should be enabled by default for a material using this rendering method.
func (m renderMethod) AmbientOcclusion() bool {
return m != 1 && m != 2
}