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package customblock
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Properties represents the different properties that can be applied to a block or a permutation.
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type Properties struct {
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// CollisionBox represents the bounding box of the block that the player can collide with. This cannot exceed the
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// position of the current block in the world, otherwise it will be cut off at the edge.
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CollisionBox cube.BBox
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// Cube determines whether the block should inherit the default cube geometry. This will only be considered if the
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// Geometry field is empty.
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Cube bool
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// Geometry represents the geometry identifier that should be used for the block. If you want to use the default
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// cube geometry, leave this field empty and set Cube to true.
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Geometry string
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// MapColour represents the hex colour that should be used for the block on a map.
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MapColour string
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// Rotation represents the rotation of the block. Rotations are only applied in 90 degree increments, meaning
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// 1 = 90 degrees, 2 = 180 degrees, 3 = 270 degrees and 4 = 360 degrees.
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Rotation cube.Pos
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// Scale is the scale of the block, with 1 being the default scale in all axes. When scaled, the block cannot
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// exceed a 30x30x30 pixel area otherwise the client will not render the block.
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Scale mgl64.Vec3
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// SelectionBox represents the bounding box of the block that the player can interact with. This cannot exceed the
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// position of the current block in the world, otherwise it will be cut off at the edge.
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SelectionBox cube.BBox
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// Textures define the textures that should be used for the block. The key is the target of the texture, such as
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// "*" for all sides, or one of "up", "down", "north", "south", "east", "west" for a specific side.
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Textures map[string]Material
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// Translation is the translation of the block within itself. When translated, the block cannot exceed a 30x30x30
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// pixel area otherwise the client will not render the block.
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Translation mgl64.Vec3
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}
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// Permutation represents a specific permutation for a block that is only applied when the condition is met.
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type Permutation struct {
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Properties
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// Condition is a molang query that is used to determine whether the permutation should be applied.
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// Only the latest version of molang is supported.
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Condition string
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}
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