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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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)
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// DirtPath is a decorative block that can be created by using a shovel on a dirt or grass block.
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type DirtPath struct {
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tilledGrass
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transparent
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}
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// Till ...
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func (p DirtPath) Till() (world.Block, bool) {
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return Farmland{}, true
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}
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// NeighbourUpdateTick handles the turning from dirt path into dirt if a block is placed on top of it.
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func (p DirtPath) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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up := pos.Side(cube.FaceUp)
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if tx.Block(up).Model().FaceSolid(up, cube.FaceDown, tx) {
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// A block with a solid side at the bottom was placed onto this one.
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tx.SetBlock(pos, Dirt{}, nil)
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}
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}
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// BreakInfo ...
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func (p DirtPath) BreakInfo() BreakInfo {
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return newBreakInfo(0.65, alwaysHarvestable, shovelEffective, silkTouchOneOf(Dirt{}, p))
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}
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// EncodeItem ...
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func (DirtPath) EncodeItem() (name string, meta int16) {
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return "minecraft:grass_path", 0
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}
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// EncodeBlock ...
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func (DirtPath) EncodeBlock() (string, map[string]any) {
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return "minecraft:grass_path", nil
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}
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