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@@ -0,0 +1,76 @@
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package block
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import (
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/particle"
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)
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// DragonEgg is a decorative block or a "trophy item", and the rarest item in the game.
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type DragonEgg struct {
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solid
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transparent
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gravityAffected
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sourceWaterDisplacer
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}
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// NeighbourUpdateTick ...
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func (d DragonEgg) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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d.fall(d, pos, tx)
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}
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// SideClosed ...
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func (d DragonEgg) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// teleport ...
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func (d DragonEgg) teleport(pos cube.Pos, tx *world.Tx) {
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for i := 0; i < 1000; i++ {
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newPos := pos.Add(cube.Pos{rand.IntN(31) - 15, max(tx.Range()[0]-pos.Y(), min(tx.Range()[1]-pos.Y(), rand.IntN(15)-7)), rand.IntN(31) - 15})
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if _, ok := tx.Block(newPos).(Air); ok {
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tx.SetBlock(newPos, d, nil)
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tx.SetBlock(pos, nil, nil)
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tx.AddParticle(pos.Vec3(), particle.DragonEggTeleport{Diff: pos.Sub(newPos)})
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return
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}
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}
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}
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// LightEmissionLevel ...
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func (d DragonEgg) LightEmissionLevel() uint8 {
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return 1
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}
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// Punch ...
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func (d DragonEgg) Punch(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User) {
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if gm, ok := u.(interface{ GameMode() world.GameMode }); ok && gm.GameMode().CreativeInventory() {
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return
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}
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d.teleport(pos, tx)
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}
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// Activate ...
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func (d DragonEgg) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool {
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d.teleport(pos, tx)
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return true
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}
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// BreakInfo ...
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func (d DragonEgg) BreakInfo() BreakInfo {
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return newBreakInfo(3, pickaxeHarvestable, pickaxeEffective, oneOf(d)).withBlastResistance(45)
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}
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// EncodeItem ...
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func (DragonEgg) EncodeItem() (name string, meta int16) {
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return "minecraft:dragon_egg", 0
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}
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// EncodeBlock ...
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func (DragonEgg) EncodeBlock() (string, map[string]any) {
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return "minecraft:dragon_egg", nil
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}
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