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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/item/inventory"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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"sync/atomic"
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)
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// enderChestOwner represents an entity that has an ender chest inventory.
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type enderChestOwner interface {
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ContainerOpener
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EnderChestInventory() *inventory.Inventory
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}
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// EnderChest is a type of chest whose contents are exclusive to each player, and can be accessed from anywhere.
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// The empty value of EnderChest is not valid. It must be created using block.NewEnderChest().
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type EnderChest struct {
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chest
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transparent
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bass
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sourceWaterDisplacer
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// Facing is the direction that the ender chest is facing.
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Facing cube.Direction
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viewers *atomic.Int64
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}
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// NewEnderChest creates a new initialised ender chest.
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func NewEnderChest() EnderChest {
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return EnderChest{viewers: &atomic.Int64{}}
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}
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// BreakInfo ...
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func (c EnderChest) BreakInfo() BreakInfo {
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return newBreakInfo(22.5, pickaxeHarvestable, pickaxeEffective, silkTouchDrop(item.NewStack(Obsidian{}, 8), item.NewStack(NewEnderChest(), 1))).withBlastResistance(3000)
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}
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// LightEmissionLevel ...
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func (c EnderChest) LightEmissionLevel() uint8 {
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return 7
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}
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// SideClosed ...
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func (EnderChest) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// UseOnBlock ...
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func (c EnderChest) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, _, used = firstReplaceable(tx, pos, face, c)
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if !used {
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return
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}
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//noinspection GoAssignmentToReceiver
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c = NewEnderChest()
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c.Facing = user.Rotation().Direction().Opposite()
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place(tx, pos, c, user, ctx)
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return placed(ctx)
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}
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// Activate ...
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func (c EnderChest) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
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if opener, ok := u.(enderChestOwner); ok {
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opener.OpenBlockContainer(pos, tx)
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return true
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}
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return false
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}
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// AddViewer ...
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func (c EnderChest) AddViewer(tx *world.Tx, pos cube.Pos) {
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if c.viewers.Add(1) == 1 {
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c.open(tx, pos)
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}
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}
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// RemoveViewer ...
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func (c EnderChest) RemoveViewer(tx *world.Tx, pos cube.Pos) {
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if c.viewers.Load() == 0 {
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return
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}
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if c.viewers.Add(-1) == 0 {
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c.close(tx, pos)
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}
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}
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// open opens the ender chest, displaying the animation and playing a sound.
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func (c EnderChest) open(tx *world.Tx, pos cube.Pos) {
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for _, v := range tx.Viewers(pos.Vec3()) {
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v.ViewBlockAction(pos, OpenAction{})
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}
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tx.PlaySound(pos.Vec3Centre(), sound.EnderChestOpen{})
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}
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// close closes the ender chest, displaying the animation and playing a sound.
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func (c EnderChest) close(tx *world.Tx, pos cube.Pos) {
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for _, v := range tx.Viewers(pos.Vec3()) {
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v.ViewBlockAction(pos, CloseAction{})
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}
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tx.PlaySound(pos.Vec3Centre(), sound.EnderChestClose{})
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}
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// EncodeNBT ...
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func (c EnderChest) EncodeNBT() map[string]interface{} {
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return map[string]interface{}{"id": "EnderChest"}
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}
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// DecodeNBT ...
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func (c EnderChest) DecodeNBT(map[string]interface{}) interface{} {
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ec := NewEnderChest()
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ec.Facing = c.Facing
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return ec
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}
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// EncodeItem ...
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func (EnderChest) EncodeItem() (name string, meta int16) {
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return "minecraft:ender_chest", 0
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}
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// EncodeBlock ...
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func (c EnderChest) EncodeBlock() (name string, properties map[string]interface{}) {
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return "minecraft:ender_chest", map[string]any{"minecraft:cardinal_direction": c.Facing.String()}
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}
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// allEnderChests ...
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func allEnderChests() (chests []world.Block) {
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for _, direction := range cube.Directions() {
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chests = append(chests, EnderChest{Facing: direction})
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}
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return
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}
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