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@@ -0,0 +1,118 @@
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package block
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import (
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"math/rand/v2"
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"time"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/entity/effect"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Flower is a non-solid plant that occur in a variety of shapes and colours. They are primarily used for decoration
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// and crafted into dyes.
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type Flower struct {
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empty
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transparent
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// Type is the type of flower.
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Type FlowerType
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}
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// EntityInside ...
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func (f Flower) EntityInside(_ cube.Pos, _ *world.Tx, e world.Entity) {
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if f.Type == WitherRose() {
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if living, ok := e.(interface {
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AddEffect(effect.Effect)
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}); ok {
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living.AddEffect(effect.New(effect.Wither, 1, 2*time.Second))
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}
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}
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}
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// BoneMeal ...
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func (f Flower) BoneMeal(pos cube.Pos, tx *world.Tx) (result item.BoneMealResult) {
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result = item.BoneMealResultNone
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if f.Type == WitherRose() {
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return
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}
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for i := 0; i < 8; i++ {
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p := pos.Add(cube.Pos{rand.IntN(7) - 3, rand.IntN(3) - 1, rand.IntN(7) - 3})
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if _, ok := tx.Block(p).(Air); !ok {
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continue
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}
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if _, ok := tx.Block(p.Side(cube.FaceDown)).(Grass); !ok {
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continue
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}
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flowerType := f.Type
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if rand.Float64() < 0.1 {
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if f.Type == Dandelion() {
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flowerType = Poppy()
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} else if f.Type == Poppy() {
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flowerType = Dandelion()
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}
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}
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tx.SetBlock(p, Flower{Type: flowerType}, nil)
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result = item.BoneMealResultArea
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}
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return
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}
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// NeighbourUpdateTick ...
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func (f Flower) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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if !supportsVegetation(f, tx.Block(pos.Side(cube.FaceDown))) {
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breakBlock(f, pos, tx)
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}
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}
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// UseOnBlock ...
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func (f Flower) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, _, used := firstReplaceable(tx, pos, face, f)
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if !used || !supportsVegetation(f, tx.Block(pos.Side(cube.FaceDown))) {
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return false
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}
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place(tx, pos, f, user, ctx)
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return placed(ctx)
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}
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// HasLiquidDrops ...
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func (Flower) HasLiquidDrops() bool {
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return true
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}
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// FlammabilityInfo ...
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func (f Flower) FlammabilityInfo() FlammabilityInfo {
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return newFlammabilityInfo(60, 100, false)
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}
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// BreakInfo ...
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func (f Flower) BreakInfo() BreakInfo {
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return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(f))
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}
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// CompostChance ...
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func (Flower) CompostChance() float64 {
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return 0.65
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}
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// EncodeItem ...
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func (f Flower) EncodeItem() (name string, meta int16) {
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return "minecraft:" + f.Type.String(), 0
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}
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// EncodeBlock ...
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func (f Flower) EncodeBlock() (string, map[string]any) {
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return "minecraft:" + f.Type.String(), nil
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}
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// allFlowers ...
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func allFlowers() (b []world.Block) {
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for _, f := range FlowerTypes() {
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b = append(b, Flower{Type: f})
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}
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return
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}
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