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@@ -0,0 +1,60 @@
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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Froglight is a luminous natural block that can be obtained if a frog eats a tiny magma cube.
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type Froglight struct {
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solid
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// Type is the type of froglight.
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Type FroglightType
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// Axis is the axis which the froglight block faces.
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Axis cube.Axis
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}
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// LightEmissionLevel ...
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func (f Froglight) LightEmissionLevel() uint8 {
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return 15
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}
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// UseOnBlock ...
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func (f Froglight) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, face, used = firstReplaceable(tx, pos, face, f)
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if !used {
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return
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}
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f.Axis = face.Axis()
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place(tx, pos, f, user, ctx)
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return placed(ctx)
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}
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// BreakInfo ...
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func (f Froglight) BreakInfo() BreakInfo {
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return newBreakInfo(0.3, alwaysHarvestable, nothingEffective, oneOf(f))
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}
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// EncodeItem ...
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func (f Froglight) EncodeItem() (name string, meta int16) {
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return "minecraft:" + f.Type.String() + "_froglight", 0
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}
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// EncodeBlock ...
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func (f Froglight) EncodeBlock() (name string, properties map[string]any) {
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return "minecraft:" + f.Type.String() + "_froglight", map[string]any{"pillar_axis": f.Axis.String()}
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}
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// allFrogLight ...
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func allFroglight() (froglight []world.Block) {
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for _, axis := range cube.Axes() {
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for _, t := range FroglightTypes() {
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froglight = append(froglight, Froglight{Type: t, Axis: axis})
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}
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}
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return
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}
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