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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// GlazedTerracotta is a vibrant solid block that comes in the 16 regular dye colours.
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type GlazedTerracotta struct {
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solid
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bassDrum
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// Colour specifies the colour of the block.
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Colour item.Colour
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// Facing specifies the face of the block.
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Facing cube.Direction
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}
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// BreakInfo ...
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func (t GlazedTerracotta) BreakInfo() BreakInfo {
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return newBreakInfo(1.4, pickaxeHarvestable, pickaxeEffective, oneOf(t))
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}
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// EncodeItem ...
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func (t GlazedTerracotta) EncodeItem() (name string, meta int16) {
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return "minecraft:" + t.Colour.SilverString() + "_glazed_terracotta", 0
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}
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// EncodeBlock ...
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func (t GlazedTerracotta) EncodeBlock() (name string, properties map[string]any) {
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if t.Facing == unknownDirection {
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return "minecraft:" + t.Colour.SilverString() + "_glazed_terracotta", map[string]any{"facing_direction": int32(0)}
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}
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return "minecraft:" + t.Colour.SilverString() + "_glazed_terracotta", map[string]any{"facing_direction": int32(2 + t.Facing)}
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}
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// UseOnBlock ensures the proper facing is used when placing a glazed terracotta block, by using the opposite of the player.
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func (t GlazedTerracotta) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, _, used = firstReplaceable(tx, pos, face, t)
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if !used {
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return
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}
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t.Facing = user.Rotation().Direction().Opposite()
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place(tx, pos, t, user, ctx)
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return placed(ctx)
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}
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// allGlazedTerracotta returns glazed terracotta blocks with all possible colours.
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func allGlazedTerracotta() (b []world.Block) {
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for _, dir := range append(cube.Directions(), unknownDirection) {
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for _, c := range item.Colours() {
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b = append(b, GlazedTerracotta{Colour: c, Facing: dir})
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}
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}
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return b
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}
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