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@@ -0,0 +1,126 @@
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package block
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import (
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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)
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// Grass blocks generate abundantly across the surface of the world.
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type Grass struct {
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solid
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}
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// plantSelection are the plants that are picked from when a bone meal is attempted.
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// TODO: Base plant selection on current biome.
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var plantSelection = []world.Block{
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Flower{Type: OxeyeDaisy()},
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Flower{Type: PinkTulip()},
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Flower{Type: Cornflower()},
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Flower{Type: WhiteTulip()},
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Flower{Type: RedTulip()},
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Flower{Type: OrangeTulip()},
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Flower{Type: Dandelion()},
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Flower{Type: Poppy()},
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}
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// init adds extra variants of TallGrass to the plant selection.
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func init() {
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for i := 0; i < 8; i++ {
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plantSelection = append(plantSelection, Fern{})
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}
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for i := 0; i < 12; i++ {
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plantSelection = append(plantSelection, ShortGrass{})
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}
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}
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// SoilFor ...
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func (g Grass) SoilFor(block world.Block) bool {
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switch block.(type) {
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case ShortGrass, Fern, DoubleTallGrass, Flower, DoubleFlower, NetherSprouts, PinkPetals, SugarCane, DeadBush:
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return true
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}
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return false
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}
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// RandomTick handles the ticking of grass, which may or may not result in the spreading of grass onto dirt.
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func (g Grass) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
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aboveLight := tx.Light(pos.Side(cube.FaceUp))
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if aboveLight < 4 {
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// The light above the block is too low: The grass turns to dirt.
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tx.SetBlock(pos, Dirt{}, nil)
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return
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}
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if aboveLight < 9 {
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// Don't attempt to spread if the light level is lower than 9.
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return
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}
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// Generate a single uint32 as we only need 28 bits (7 bits each iteration).
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n := r.Uint32()
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// Four attempts to spread to another block.
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for i := 0; i < 4; i++ {
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x, y, z := int(n)%3, int(n>>2)%5, int(n>>5)%3
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n >>= 7
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spreadPos := pos.Add(cube.Pos{x - 1, y - 3, z - 1})
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// Don't spread grass to locations where dirt is exposed to hardly any light.
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if tx.Light(spreadPos.Side(cube.FaceUp)) < 4 {
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continue
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}
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b := tx.Block(spreadPos)
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if dirt, ok := b.(Dirt); !ok || dirt.Coarse {
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continue
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}
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tx.SetBlock(spreadPos, g, nil)
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}
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}
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// BoneMeal ...
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func (g Grass) BoneMeal(pos cube.Pos, tx *world.Tx) (result item.BoneMealResult) {
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result = item.BoneMealResultNone
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for range 14 {
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c := pos.Add(cube.Pos{rand.IntN(6) - 3, 0, rand.IntN(6) - 3})
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above := c.Side(cube.FaceUp)
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_, air := tx.Block(above).(Air)
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_, grass := tx.Block(c).(Grass)
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if air && grass {
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tx.SetBlock(above, plantSelection[rand.IntN(len(plantSelection))], nil)
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result = item.BoneMealResultArea
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}
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}
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return
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}
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// BreakInfo ...
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func (g Grass) BreakInfo() BreakInfo {
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return newBreakInfo(0.6, alwaysHarvestable, shovelEffective, silkTouchOneOf(Dirt{}, g))
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}
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// CompostChance ...
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func (Grass) CompostChance() float64 {
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return 0.3
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}
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// EncodeItem ...
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func (Grass) EncodeItem() (name string, meta int16) {
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return "minecraft:grass_block", 0
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}
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// EncodeBlock ...
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func (Grass) EncodeBlock() (string, map[string]any) {
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return "minecraft:grass_block", nil
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}
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// Till ...
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func (g Grass) Till() (world.Block, bool) {
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return Farmland{}, true
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}
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// Shovel ...
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func (g Grass) Shovel() (world.Block, bool) {
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return DirtPath{}, true
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}
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