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@@ -0,0 +1,46 @@
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package block
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import (
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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)
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// Gravel is a block affected by gravity. It has a 10% chance of dropping flint instead of itself on break.
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type Gravel struct {
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gravityAffected
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solid
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snare
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}
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// NeighbourUpdateTick ...
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func (g Gravel) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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g.fall(g, pos, tx)
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}
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// BreakInfo ...
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func (g Gravel) BreakInfo() BreakInfo {
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return newBreakInfo(0.6, alwaysHarvestable, shovelEffective, func(t item.Tool, enchantments []item.Enchantment) []item.Stack {
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if hasSilkTouch(enchantments) {
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return []item.Stack{item.NewStack(g, 1)}
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}
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flintChances := []float64{0.1, 1.0 / 7.0, 0.25, 1.0}
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flintChance := flintChances[min(fortuneLevel(enchantments), 3)]
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if rand.Float64() < flintChance {
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return []item.Stack{item.NewStack(item.Flint{}, 1)}
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}
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return []item.Stack{item.NewStack(g, 1)}
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})
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}
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// EncodeItem ...
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func (Gravel) EncodeItem() (name string, meta int16) {
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return "minecraft:gravel", 0
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}
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// EncodeBlock ...
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func (Gravel) EncodeBlock() (string, map[string]any) {
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return "minecraft:gravel", nil
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}
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