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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/block/model"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Grindstone is a block that repairs items and tools as well as removing enchantments from them. It also serves as a
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// weaponsmith's job site block.
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type Grindstone struct {
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transparent
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// Attach represents the attachment type of the Grindstone.
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Attach GrindstoneAttachment
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// Facing represents the direction the Grindstone is facing.
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Facing cube.Direction
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}
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// BreakInfo ...
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func (g Grindstone) BreakInfo() BreakInfo {
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return newBreakInfo(2, pickaxeHarvestable, pickaxeEffective, oneOf(g)).withBlastResistance(30)
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}
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// Activate ...
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func (g Grindstone) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
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if opener, ok := u.(ContainerOpener); ok {
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opener.OpenBlockContainer(pos, tx)
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return true
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}
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return false
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}
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// UseOnBlock ...
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func (g Grindstone) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, face, used = firstReplaceable(tx, pos, face, g)
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if !used {
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return false
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}
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g.Facing = user.Rotation().Direction().Opposite()
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if face == cube.FaceDown {
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g.Attach = HangingGrindstoneAttachment()
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} else if face != cube.FaceUp {
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g.Attach = WallGrindstoneAttachment()
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g.Facing = face.Direction()
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}
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place(tx, pos, g, user, ctx)
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return placed(ctx)
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}
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// NeighbourUpdateTick ...
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func (g Grindstone) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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supportFace := g.Facing.Face().Opposite()
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if g.Attach == HangingGrindstoneAttachment() {
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supportFace = cube.FaceUp
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} else if g.Attach == StandingGrindstoneAttachment() {
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supportFace = cube.FaceDown
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}
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if _, ok := tx.Block(pos.Side(supportFace)).Model().(model.Empty); ok {
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// Grindstone is pickaxeHarvestable, so don't use breakBlock() here.
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breakBlockNoDrops(g, pos, tx)
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dropItem(tx, item.NewStack(g, 1), pos.Vec3Centre())
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}
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}
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// Model ...
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func (g Grindstone) Model() world.BlockModel {
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axis := cube.Y
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if g.Attach == WallGrindstoneAttachment() {
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axis = g.Facing.Face().Axis()
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}
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return model.Grindstone{Axis: axis}
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}
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// EncodeBlock ...
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func (g Grindstone) EncodeBlock() (string, map[string]any) {
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return "minecraft:grindstone", map[string]any{
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"attachment": g.Attach.String(),
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"direction": int32(horizontalDirection(g.Facing)),
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}
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}
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// EncodeItem ...
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func (g Grindstone) EncodeItem() (name string, meta int16) {
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return "minecraft:grindstone", 0
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}
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// allGrindstones ...
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func allGrindstones() (grindstones []world.Block) {
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for _, a := range GrindstoneAttachments() {
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for _, d := range cube.Directions() {
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grindstones = append(grindstones, Grindstone{Attach: a, Facing: d})
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}
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}
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return
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}
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