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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Lever is a non-solid block that can provide switchable redstone power.
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type Lever struct {
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empty
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transparent
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flowingWaterDisplacer
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// Powered is if the lever is switched on.
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Powered bool
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// Facing is the face of the block that the lever is attached to.
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Facing cube.Face
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// Direction is the direction the lever is pointing. This is only used for levers that are attached on up or down
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// faces. Currently, only North and West directions are supported due to Bedrock Edition limitations.
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Direction cube.Direction
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}
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// RedstoneSource ...
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func (l Lever) RedstoneSource() bool {
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return true
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}
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// WeakPower ...
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func (l Lever) WeakPower(cube.Pos, cube.Face, *world.Tx, bool) int {
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if l.Powered {
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return 15
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}
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return 0
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}
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// StrongPower ...
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func (l Lever) StrongPower(_ cube.Pos, face cube.Face, _ *world.Tx, _ bool) int {
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if l.Powered && l.Facing == face {
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return 15
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}
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return 0
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}
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// SideClosed ...
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func (l Lever) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// NeighbourUpdateTick ...
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func (l Lever) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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supportPos := pos.Side(l.Facing.Opposite())
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if !tx.Block(supportPos).Model().FaceSolid(supportPos, l.Facing, tx) {
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breakBlock(l, pos, tx)
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}
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}
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// UseOnBlock ...
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func (l Lever) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, face, used := firstReplaceable(tx, pos, face, l)
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if !used {
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return false
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}
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supportPos := pos.Side(face.Opposite())
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if !tx.Block(supportPos).Model().FaceSolid(supportPos, face, tx) {
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return false
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}
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l.Powered = false
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l.Facing = face
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l.Direction = cube.North
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if face.Axis() == cube.Y && user.Rotation().Direction().Face().Axis() == cube.X {
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l.Direction = cube.West
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}
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place(tx, pos, l, user, ctx)
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return placed(ctx)
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}
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// Activate ...
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func (l Lever) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool {
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l.Powered = !l.Powered
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tx.SetBlock(pos, l, nil)
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if l.Powered {
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tx.PlaySound(pos.Vec3Centre(), sound.PowerOn{})
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} else {
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tx.PlaySound(pos.Vec3Centre(), sound.PowerOff{})
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}
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updateDirectionalRedstone(pos, tx, l.Facing.Opposite())
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return true
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}
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// BreakInfo ...
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func (l Lever) BreakInfo() BreakInfo {
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return newBreakInfo(0.5, alwaysHarvestable, nothingEffective, oneOf(Lever{})).withBreakHandler(func(pos cube.Pos, tx *world.Tx, _ item.User) {
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updateDirectionalRedstone(pos, tx, l.Facing.Opposite())
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})
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}
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// EncodeItem ...
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func (l Lever) EncodeItem() (name string, meta int16) {
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return "minecraft:lever", 0
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}
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// EncodeBlock ...
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func (l Lever) EncodeBlock() (string, map[string]any) {
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direction := l.Facing.String()
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if l.Facing == cube.FaceDown || l.Facing == cube.FaceUp {
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axis := "east_west"
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if l.Direction == cube.North {
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axis = "north_south"
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}
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direction += "_" + axis
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}
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return "minecraft:lever", map[string]any{"open_bit": l.Powered, "lever_direction": direction}
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}
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// allLevers ...
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func allLevers() (all []world.Block) {
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f := func(facing cube.Face, direction cube.Direction) {
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all = append(all, Lever{Facing: facing, Direction: direction})
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all = append(all, Lever{Facing: facing, Direction: direction, Powered: true})
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}
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for _, facing := range cube.Faces() {
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f(facing, cube.North)
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if facing == cube.FaceDown || facing == cube.FaceUp {
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f(facing, cube.West)
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}
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}
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return
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}
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