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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"strconv"
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)
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// Light is an invisible block that can produce any light level.
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type Light struct {
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empty
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replaceable
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transparent
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flowingWaterDisplacer
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// Level is the light level that the light block produces. It is a number from 0-15, where 15 is the
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// brightest and 0 is no light at all.
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Level int
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}
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// SideClosed ...
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func (Light) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// EncodeItem ...
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func (l Light) EncodeItem() (name string, meta int16) {
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return "minecraft:light_block_" + strconv.Itoa(l.Level), 0
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}
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// LightEmissionLevel ...
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func (l Light) LightEmissionLevel() uint8 {
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return uint8(l.Level)
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}
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// EncodeBlock ...
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func (l Light) EncodeBlock() (name string, properties map[string]any) {
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return "minecraft:light_block_" + strconv.Itoa(l.Level), nil
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}
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// allLight returns all possible light blocks.
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func allLight() []world.Block {
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m := make([]world.Block, 0, 16)
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for i := 0; i < 16; i++ {
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m = append(m, Light{Level: i})
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}
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return m
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}
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