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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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"time"
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)
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// Log is a naturally occurring block found in trees, primarily used to create planks. It comes in six
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// species: oak, spruce, birch, jungle, acacia, and dark oak.
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// Stripped log is a variant obtained by using an axe on a log.
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type Log struct {
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solid
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bass
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// Wood is the type of wood of the log. This field must have one of the values found in the material
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// package.
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Wood WoodType
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// Stripped specifies if the log is stripped or not.
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Stripped bool
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// Axis is the axis which the log block faces.
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Axis cube.Axis
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}
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// FlammabilityInfo ...
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func (l Log) FlammabilityInfo() FlammabilityInfo {
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if !l.Wood.Flammable() {
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return newFlammabilityInfo(0, 0, false)
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}
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return newFlammabilityInfo(5, 5, true)
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}
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// BreakInfo ...
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func (l Log) BreakInfo() BreakInfo {
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return newBreakInfo(2, alwaysHarvestable, axeEffective, oneOf(l))
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}
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// SmeltInfo ...
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func (Log) SmeltInfo() item.SmeltInfo {
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return newSmeltInfo(item.NewStack(item.Charcoal{}, 1), 0.15)
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}
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// FuelInfo ...
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func (l Log) FuelInfo() item.FuelInfo {
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if !l.Wood.Flammable() {
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return item.FuelInfo{}
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}
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return newFuelInfo(time.Second * 15)
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}
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// UseOnBlock handles the rotational placing of logs.
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func (l Log) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, face, used = firstReplaceable(tx, pos, face, l)
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if !used {
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return
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}
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l.Axis = face.Axis()
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place(tx, pos, l, user, ctx)
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return placed(ctx)
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}
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// Strip ...
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func (l Log) Strip() (world.Block, world.Sound, bool) {
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return Log{Axis: l.Axis, Wood: l.Wood, Stripped: true}, nil, !l.Stripped
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}
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// EncodeItem ...
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func (l Log) EncodeItem() (name string, meta int16) {
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if !l.Stripped {
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switch l.Wood {
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case CrimsonWood(), WarpedWood():
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return "minecraft:" + l.Wood.String() + "_stem", 0
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default:
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return "minecraft:" + l.Wood.String() + "_log", 0
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}
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}
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switch l.Wood {
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case CrimsonWood(), WarpedWood():
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return "minecraft:stripped_" + l.Wood.String() + "_stem", 0
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default:
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return "minecraft:stripped_" + l.Wood.String() + "_log", 0
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}
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}
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// EncodeBlock ...
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func (l Log) EncodeBlock() (name string, properties map[string]any) {
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if !l.Stripped {
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switch l.Wood {
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case CrimsonWood(), WarpedWood():
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return "minecraft:" + l.Wood.String() + "_stem", map[string]any{"pillar_axis": l.Axis.String()}
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default:
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return "minecraft:" + l.Wood.String() + "_log", map[string]any{"pillar_axis": l.Axis.String()}
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}
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}
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switch l.Wood {
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case CrimsonWood(), WarpedWood():
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return "minecraft:stripped_" + l.Wood.String() + "_stem", map[string]any{"pillar_axis": l.Axis.String()}
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default:
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return "minecraft:stripped_" + l.Wood.String() + "_log", map[string]any{"pillar_axis": l.Axis.String()}
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}
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}
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// allLogs returns a list of all possible log states.
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func allLogs() (logs []world.Block) {
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for _, w := range WoodTypes() {
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if w == BambooWood() {
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continue
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}
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for axis := cube.Axis(0); axis < 3; axis++ {
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logs = append(logs, Log{Axis: axis, Stripped: true, Wood: w})
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logs = append(logs, Log{Axis: axis, Stripped: false, Wood: w})
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}
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}
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return
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}
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